R3 Render Console Commands


Note

DirectX 10 - (Shader Model 4.0)

DirectX 10.1 - (Shader Model 4.1)

Release build

CommandCommand descriptionCommand’s argument
r3_dynamic_wet_surfacesEnable wet surface effect‘on/off’ or ‘1/0’
r3_dynamic_wet_surfaces_farMaximum rendering distance of the wet surface effect30.000 - 100.000
r3_dynamic_wet_surfaces_nearMinimum rendering distance of the wet surface effect10.000 - 70.000
r3_dynamic_wet_surfaces_sm_resShadow map resolution for rendering wet surfaces64 - 2048
r3_minmax_smVariable controlling the use of MinMax Shadow Mapson
off
auto — Automatic selection for high settings r_sun_quality >= 3
autodetect — Dynamic enabling depending on screen resolution and sun settings
r3_msaaMultisample anti-aliasing samplesst_opt_off
2x
4x
8x
r3_msaa_alphatestEnable Alpha testing Multisample anti-aliasingst_opt_off
st_opt_atest_msaa_dx10_0
st_opt_atest_msaa_dx10_1
r3_use_dx10_1Enables use of DX10.1‘on/off’ or ‘1/0’
r3_volumetric_smokeEnable volumetric smoke‘on/off’ or ‘1/0’

Debug build

CommandCommand descriptionCommand’s argument
r3_fog_reloadReloads volumetric fog parameters-