- Introduction
- Meta
- Contributing
❱
- Book Structure
- Book Style Sheet
- Acknowledgements
- Glossary
- Glossary
- Tutorials
- Getting Started
❱
- Mod Organizer
❱
- Installing MO2
- Addon Installers
- Package Naming for MO2
- Configuring VSCode-like Programs to Handle Game Files
- Unpacking Game Files
- Addons
❱
- DLTX
- DXML
- MCM
- PDB Files
- Lua Unlocalizer
- Useful Addons, Scripts and Utils
- Configs
❱
- Structure of Files
- Condlists
- Inventory Icons
- Algorithm of Logic
- Scripting
❱
- Introduction to Codebase
- Codestyle
- Wetting Our Hands
- Server and Game Objects
- Callbacks
- Time Events
- Monkey Patching
- Script Animations
- Script Attachments
- Models
❱
- Model Binding in Blender
- Setup Static Object in Blender
- Setup Dynamic Object in Blender
- Materials
❱
- Creating Game Material in SDK
- Decompiling Game Materials
- Animations
❱
- Creating Camera Flyover in Game
- Creating HUD Animation in Blender
- Creating Camera Animations in Blender
- Editing Existing Animations in Blender
- Texturing
❱
- Creating and Preparing Textures
- Working Correctly with Icon Atlases
- Audio | Video
❱
- Convert to *.ogm
- Mapping
❱
- Multimaterial Terrain Guide
- Quests
❱
- Introduction
- NPC Creation
- Task Creation
- Dialogue Creation
- References
- Crash List
❱
- Line 27
- Line 47
- Line 49
- Line 60
- Line 60
- Line 86
- Line 96
- Line 111
- Line 116
- Line 120
- Line 136
- Line 137
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- Line 204
- Line 406
- Line 459
- Line 535
- Line 784
- Line 857
- Main Folders And Files
- File Formats
❱
- AI
❱
- *.efd
- Animations
❱
- *.anm
- *.omf
- *.skl - *.skls
- Achieves | Resources Packs
❱
- *.db
- *.xr
- Audio | Video
❱
- *.ogg
- *.ogm
- Configs
❱
- *.ltx
- *.script
- *.xml
- Game Levels
❱
- *.ai
- *.cform
- *.details
- *.level
- *.env_mod
- *.err
- *.fog_vol
- *.game
- *.geom
- *.geomx
- *.graph
- *.gtc
- *.hom
- level
- *.lights
- *.part
- *.prj
- *.ps_static
- *.snd_env
- *.snd_static
- *.som
- *.spawn
- *.wallmarks
- General
❱
- *.log
- *.pdb
- *.scoc
- *.scop
- *.xrdemo
- Models
❱
- bone-parts.ltx
- *.bones
- *.dm
- *.group
- *.object
- *.ogf
- Particles
❱
- *.pe
- *.pg
- Postprocessing
❱
- *.ppe
- Shaders
❱
- *.cs
- *.ds
- *.gs
- *.hs
- *.ps
- *.s
- *.vs
- Textures
❱
- *_bump.dds
- *_bump#.dds
- *.dds
- *_detail_map.dds
- *.seq
- *_terrain_map.dds
- *.thm
- Configs
❱
- Items
❱
- Weapons
❱
- World
- HUD
❱
- HUD Animations
- Sounds
- Ammo
- Outfits
- Trade
- Fluids
❱
- Fluid Volume
- Fluid Emmiter
- Models
❱
- Smoothing
- Animations
❱
- Skeletons Overview
- Compiler Shaders List
- Materials List
- Sound Environment List
- Engine
- Engine Overview
❱
- X-Ray Coordinate System
- Console Commands
❱
- Control
- Demo Record
- Animations
- Audio
- Discord
- Debug
- AI
- HUD Camera
- Render
❱
- R1 Render
- R2 Render
- R3 Render
- R4 Render
- UI
- Command-line Switches
- Scripts
- Callbacks List
- Class Registrator
- Modding Tools
- Modding Tools List
- In-Game Editors
❱
- Item Spawner
- Lightning Editor
- Object Spawner
- Outfits/Weapons Stats Editor
- Weapon HUD Editor
- Weather Editor
- SDK
❱
- Editor Preferences
- Actor Editor
❱
- Item Properties
- Bone Form
- Bone Node View
- Left Bar
- Key Form
- Light Animations Editor
- Minimap Editor
- Image Editor
- Level Editor
❱
- Properties
- Content Browser
- Weather Properties
- Edit Mode
- Object List
- Object Tools
- Render
- Snap List
- World Properties
- Shader Editor
❱
- Item Properties
❱
- basic (simple)
- EDITOR: selection
- EDITOR: wire
- INTERNAL: blur
- INTERNAL: gray-scale effect
- INTERNAL: shadow projecting
- LEVEL: detail objects
- LEVEL: diffuse*base.aref
- LEVEL: diffuse*base
- LEVEL: implicit**detail
- LEVEL: lmap*base.aref
- LEVEL: lmap*base (default)
- LEVEL: lmap*(env^base)
- LEVEL: (lmap+env*const)*base
- LEVEL: trees/bushes
- MODEL: Default
- MODEL: env^base
- particles
- Sound Editor
- Particle Editor
❱
- Left Bar Window
- Right Bar Window
❱
- Avoid
- Bounce
- Copy VertexB
- Damping
- Explosion
- Follow
- Gravitate
- Gravity
- Jet
- Kill Old
- Math Velocity
- Move
- Orbit Line
- Orbit Point
- Random Accel
- Random Displace
- Random Velocity
- Restore
- Scatter
- Sink Velocity
- Sink
- Source
- Speed Limit
- Target Color
- Target Rotate
- Target Size
- Target Velocity
- Turbulence
- Vortex
- Blender X-Ray Addon
❱
- Installation
- Preference Panel
❱
- Paths
- Defaults
- Formats
- Keymaps
- Custom Props
- Others
- Panels
❱
- Action
- Armature
- Bone
- Material
- Mesh
- Object
- N Panel
❱
- Add
- Armature Tools
- Bath Tools
- Custom Properties
- Export
- Import
- Motion Browser
- OMF Editor
- Props Tools
- Rig
- Transform
- Update
- Verify
- Viewer
- Operators
❱
- Add X-Ray Camera
- Change Action Bake Settings
- Change Fake User
- Change HQ Export
- Change LOD Reference
- Change Motions Reference
- Change Object Type
- Change Shader Parameters
- Change Userdata
- Check for Updates
- Check Invalid Faces
- Check Invalid Smooth Groups
- Check Smoothing Groups Incompatibility
- Clear IK Limits
- Close File
- Colorize Materials
- Colorize Objects
- Convert IK Limits to X-Ray Limits
- Convert Limits to Constraints
- Convert X-Ray Limits to IK Limits
- Copy X-Ray Transforms
- Create Connected Bones
- Create IK
- Create Level Shader Nodes
- Create X-Ray Material
- Link Bones
- Merge OMF
- Open Current Folder
- Open File
- Place Selected Objects
- Preview Folder
- Remove Level Shader Nodes
- Remove Limits Constraints
- Remove Rig
- Rename Actions
- Resize Bones
- Set Joint Limits
- Set Object Asset Author
- Unlink Bones
- Update Blender Transforms
- Update X-Ray Transforms
- Verify UV
- Ltx Support
- Achive Compilers/Decompilers
❱
- gamemtl_xr_cdc
- lanims_xr_cdc
- senvironment_xr_cdc
- shaders_xr_cdc
- shaders_xrlc_xr_cdc
- THM Editor
❱
- Modified THM Editor
- Bump Generator
- Sound Attribute Viewer and Tweaker
- ffmpeg2theora
- Modified OMF Editor
- Modified OGF Editor
- X-Ray Export Tool
- Universal x64 Level Compilers
- xrCompress
- Resources
- Resources
❱
- Audio
- Models
- Gamedata | Rawdata