*_bump.dds


About

The bump map is a regular normal map in A(BGR) format (typical for DXT5_nm compression format). The developers used this order for a very simple reason - DXT compression “spoils” the texture much less, since the alpha channel is not subjected to compression and remains almost in its original form.


Technical information

Format

  • R - Glossiness (Glossiness, aka inverted roughness. It works best in stalker, and allows for using better BRDF)
  • G - Normal Z (Unused)
  • B - Normal Y (DirectX format)
  • A - Normal X

Supported texture compression formats

  • DXT1
  • ADXT1
  • DXT5
  • 4444 (RGBA4444)
  • 1555 (RGBA1555)
  • 565 (RGB565)
  • RGB
  • RGBA
  • BC7 (DX11)
  • A8
  • L8
  • A8L8

Can be generated by


Programs editing this file

  • Any program that works with *.dds files (Example: Paint.net or GIMP)