Creating SOM Occluder in Blender


Authors

TheParaziT

Need to know


About

SOM occluders are needed to calculate sound propagation.

Start

For example, let’s create such an object for a building with a large space inside.

Building example:

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Create a cube and simply replicate the interior of the building.

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Surface

Go to Material PropertiesMaterial Properties svg-icon.

Create a separate material for our SOM occluder.

Note

If you go to have the sound cut off on both sides, select the 2 Sided flag

In X-Ray Engine: Material choose:

Shader

Choose any Engine Shader for Static Object (list of all Engine Shaders)

Compiler

Any Compiler Shader (list of all Compiler Shaders)

Material

Choose or create new Game Material (list of all Game Materials)

Note

In Game Material for the SOM occluder the main factor will be Sound occludion

Finish

Go to Object PropertiesObject Properties svg-icon.

In X-Ray Engine: Object select Sound Occluder in Type list.

This completes the setup of the SOM Occluder. You can safely export it in the model format you need.