Compiler Shaders List


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This section contains a list and description of the shaders that are available in the shaders_xrlc.xr file. This file contains descriptions of the settings that are used by the Level Compiler.

Path and shader name Description
+ def_shaders/def_ghost_vertex Semi-transparent vertex shader with UV optimization, rendering, shadow casting and without collision
+ def_shaders/def_ghost Semi-transparent lightmap shader with UV opimization, rendering, shadow casting and without collision
+ def_shaders/def_kolizion_lm Invisible lightmap shader with collision and without UV opimization, rendering, shadow casting
+ def_shaders/def_kolizion_vertex Invisible vertex shader with collision and without UV opimization, rendering, shadow casting
+ def_shaders/def_kolizion
+ def_shaders/def_normals Semi-transparent lightmap shader with UV optimization, rendering, shadow cast, collision
+ def_shaders/def_noshadow_pol Lightmap shader with UV optimization, rendering, collision and without shadow casting
+ def_shaders/def_noshadow Semi-transparent lightmap shader with UV optimization, rendering, collision and no shadow casting
+ def_shaders/def_object_lod_collision
+ def_shaders/def_object_lod_visual
+ def_shaders/def_object_lod
+ def_shaders/def_selflight
+ def_shaders/def_translucency Geometry shader with translucency
+ def_shaders/def_vertex_ghost_no_shadow
+ def_shaders/def_vertex_ghost
+ def_shaders/def_vertex_invinsible-castshadow
+ def_shaders/def_vertex_no_shadow
+ def_shaders/def_vertex basic [vertex shader](https://en.wikipedia.org/wiki/Shader#Vertex_shaders)
+ def_shaders/default_lm_hq
+ def_shaders/default_lm01_ghost
+ def_shaders/default_lm01
+ def_shaders/default_lm03_ghost
+ def_shaders/default_lm03_smooth
+ def_shaders/default_lm03
+ def_shaders/default_lm05_ghost
+ def_shaders/default_lm05
+ def_shaders/default_smooth
+ def_shaders/default