Compiler Shaders List
About
This section contains a list and description of the shaders that are available in the shaders_xrlc.xr
file. This file contains descriptions of the settings that are used by the Level Compiler.
Path and shader name | Description | |
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def_shaders/def_ghost_vertex | Semi-transparent vertex shader with UV optimization, shadow cast and without collision | |
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def_shaders/def_ghost | Semi-transparent lightmap shader without collision | |
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def_shaders/def_kolizion_lm | Invisible lightmap shader with collision | |
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def_shaders/def_kolizion_vertex | invisible [geometry shader](https://en.wikipedia.org/wiki/Shader#Geometry_shaders) with collision | |
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def_shaders/def_kolizion | [geometry shader](https://en.wikipedia.org/wiki/Shader#Geometry_shaders) with collision | |
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def_shaders/def_normals | ||
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def_shaders/def_noshadow_pol | ||
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def_shaders/def_noshadow | ||
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def_shaders/def_object_lod_collision | ||
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def_shaders/def_object_lod_visual | ||
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def_shaders/def_object_lod | ||
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def_shaders/def_selflight | ||
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def_shaders/def_translucency | Geometry shader with translucency | |
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def_shaders/def_vertex_ghost_no_shadow | ||
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def_shaders/def_vertex_ghost | ||
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def_shaders/def_vertex_invinsible-castshadow | ||
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def_shaders/def_vertex_no_shadow | ||
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def_shaders/def_vertex | basic [vertex shader](https://en.wikipedia.org/wiki/Shader#Vertex_shaders) | |
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def_shaders/default_lm_hq | ||
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def_shaders/default_lm01_ghost | ||
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def_shaders/default_lm01 | ||
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def_shaders/default_lm03_ghost | ||
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def_shaders/default_lm03_smooth | ||
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def_shaders/default_lm03 | ||
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def_shaders/default_lm05_ghost | ||
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def_shaders/default_lm05 | ||
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def_shaders/default_smooth | ||
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def_shaders/default | ||
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