This section contains a list and description of the shaders that are available in the shaders.xr
file.
Path and Shader Name |
Shader Type |
Description |
+
zfill
|
basic (simple) |
|
|
+
xwindow
|
LEVEL: diffuse*base |
Old unused glass shader |
|
+
selflight
|
LEVEL: diffuse*base |
Self-lighting shader |
|
+
glass
|
basic (simple) |
|
|
+
friendly_indicator
|
basic (simple) |
|
|
+
font
|
basic (simple) |
|
|
+
default_pn_hm
|
LEVEL: lmap*base (default) |
|
|
+
default_pn
|
LEVEL: lmap*base (default) |
|
|
+
default_hm
|
LEVEL: lmap*base (default) |
|
|
+
default
|
LEVEL: lmap*base (default) |
|
|
+
clouds
|
basic (simple) |
|
|
Path and Shader Name |
Shader Type |
Description |
+
ufp_blend
|
particles |
|
|
Path and Shader Name |
Shader Type |
Description |
+
sky\background
|
basic (simple) |
|
|
+
sky\clouds
|
basic (simple) |
|
|
+
sky\clouds_old
|
basic (simple) |
|
|
+
sky\skydome
|
basic (simple) |
|
|
Path and Shader Name |
Shader Type |
Description |
+
particles\add
|
particles |
|
|
+
particles\alpha_add
|
particles |
|
|
+
particles\blend
|
particles |
|
|
+
particles\dark
|
particles |
|
|
+
particles\set
|
particles |
|
|
+
particles\xadd
|
basic (simple) |
|
|
+
particles\xblend
|
basic (simple) |
|
|
+
particles\xdistort
|
basic (simple) |
|
|
Path and Shader Name |
Shader Type |
Description |
+
models\antigas_glass
|
MODEL: env^base |
|
|
+
models\artefact
|
MODEL: env^base |
|
|
+
models\artefact2
|
MODEL: env^base |
|
|
+
models\artifact-anim-env
|
MODEL: env^base |
|
|
+
models\glass_stalker_refl
|
MODEL: env^base |
|
|
+
models\lfo_black_lens_weapons
|
MODEL: Default |
|
|
+
models\lfo_black_soft_lens_weapons
|
MODEL: Default |
|
|
+
models\lfo_glass_lens_weapons
|
MODEL: Default |
|
|
+
models\lfo_light_dot_weapons
|
MODEL: Default |
|
|
+
models\lightplanes
|
MODEL: Default |
|
|
+
models\mirror
|
MODEL: env^base |
|
|
+
models\model
|
MODEL: Default |
|
|
+
models\model_aref
|
MODEL: Default |
|
|
+
models\model_fur
|
MODEL: Default |
|
|
+
models\model_hm
|
MODEL: Default |
|
|
+
models\model_pn
|
MODEL: Default |
|
|
+
models\model_pn_hm
|
MODEL: Default |
|
|
+
models\pautina
|
MODEL: Default |
|
|
+
models\selflight
|
MODEL: Default |
|
|
+
models\selflight_det
|
MODEL: Default |
|
|
+
models\selflightl
|
MODEL: Default |
|
|
+
models\transparent
|
MODEL: Default |
|
|
+
models\water
|
MODEL: env^base |
|
|
+
models\water_ryaska
|
MODEL: env^base |
|
|
+
models\weapons
|
MODEL: env^base |
|
|
+
models\window
|
MODEL: env^base |
|
|
+
models\xanomaly
|
MODEL: Default |
|
|
+
models\xdistor
|
MODEL: Default |
|
|
+
models\xdistorcolor
|
MODEL: Default |
|
|
+
models\xdistorcolorl
|
MODEL: Default |
|
|
+
models\xdistorinv
|
MODEL: Default |
|
|
+
models\xmonolith
|
MODEL: Default |
|
|
+
models\xwindows
|
MODEL: Default |
|
|
Path and Shader Name |
Shader Type |
Description |
+
levels\agroprom_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\agroprom_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\agroprom_gravel
|
LEVEL: Implicit**detail |
|
|
+
levels\bar_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\bar_asphalt
|
LEVEL: Implicit**detail |
|
|
+
levels\bar_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\bar_gravel
|
LEVEL: Implicit**detail |
|
|
+
levels\darkcape_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\darkcape_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\darksc_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\darksc_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\darkvalley_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\darkvalley_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\darkvalley_sand
|
LEVEL: Implicit**detail |
|
|
+
levels\dead_city_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\dead_city_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\dead_city_ground
|
LEVEL: Implicit**detail |
|
|
+
levels\deadcity_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\deadcity_earth
|
LEVEL: Implicit**detail |
|
|
+
levels\dead_city_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\escape_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\escape_asfalt_noblend
|
LEVEL: Implicit**detail |
|
|
+
levels\escape_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\escape_sand
|
LEVEL: Implicit**detail |
|
|
+
levels\garbage_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\garbage_earth
|
LEVEL: Implicit**detail |
|
|
+
levels\garbage_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\generator_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\generator_earth
|
LEVEL: Implicit**detail |
|
|
+
levels\generators_art
|
LEVEL: Implicit**detail |
|
|
+
levels\hospital_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\hospital_sand
|
LEVEL: Implicit**detail |
|
|
+
levels\jupiter_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\jupiter_earth
|
LEVEL: Implicit**detail |
|
|
+
levels\jupiter_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\jupiter_plates
|
LEVEL: Implicit**detail |
|
|
+
levels\l01_escape_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\l01_escape_asfalt_noblend
|
LEVEL: Implicit**detail |
|
|
+
levels\l01_escape_detritus
|
LEVEL: Implicit**detail |
|
|
+
levels\l01_escape_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\l01_escape_sand
|
LEVEL: Implicit**detail |
|
|
+
levels\limansk_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\limansk_earth
|
LEVEL: Implicit**detail |
|
|
+
levels\limansk_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\maedow_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\maedow_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\maedow_sand
|
LEVEL: Implicit**detail |
|
|
+
levels\marsh_earth
|
LEVEL: Implicit**detail |
|
|
+
levels\military_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\military_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\military_sand
|
LEVEL: Implicit**detail |
|
|
+
levels\pripyat_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\pripyat_earth
|
LEVEL: Implicit**detail |
|
|
+
levels\pripyat_gras2
|
LEVEL: Implicit**detail |
|
|
+
levels\pripyat_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\radar_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\radar_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\red_forest_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\red_forest_earth
|
LEVEL: Implicit**detail |
|
|
+
levels\red_forest_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\red_forest_leaves
|
LEVEL: Implicit**detail |
|
|
+
levels\red_forest_sand
|
LEVEL: Implicit**detail |
|
|
+
levels\stancia
|
LEVEL: Implicit**detail |
|
|
+
levels\stancia_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\stancia_build_kanal
|
LEVEL: Implicit**detail |
|
|
+
levels\stancia_kanal
|
LEVEL: Implicit**detail |
|
|
+
levels\truckscemetery
|
LEVEL: Implicit**detail |
|
|
+
levels\truckscemetery_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\truckscemetery_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\yantar_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\yantar_earth
|
LEVEL: Implicit**detail |
|
|
+
levels\zaton_asfalt
|
LEVEL: Implicit**detail |
|
|
+
levels\zaton_cracked
|
LEVEL: Implicit**detail |
|
|
+
levels\zaton_earth
|
LEVEL: Implicit**detail |
|
|
+
levels\zaton_earth_2
|
LEVEL: Implicit**detail |
|
|
+
levels\zaton_grass
|
LEVEL: Implicit**detail |
|
|
+
levels\zaton_pebbles
|
LEVEL: Implicit**detail |
|
|
+
levels\zaton_plates
|
LEVEL: Implicit**detail |
|
|
+
levels\zaton_sand
|
LEVEL: Implicit**detail |
|
|
Path and Shader Name |
Shader Type |
Description |
+
hud\add
|
basic (simple) |
|
|
+
hud\add-alpha
|
basic (simple) |
|
|
+
hud\cursor
|
basic (simple) |
|
|
+
hud\default
|
basic (simple) |
|
|
+
hud\fog_of_war
|
basic (simple) |
|
|
+
hud\hitmarker
|
basic (simple) |
|
|
+
hud\p3d
|
MODEL: Default |
|
|
+
hud\set
|
basic (simple) |
|
|
+
hud\seta
|
basic (simple) |
|
|
Path and Shader Name |
Shader Type |
Description |
+
flora\leaf_wave
|
LEVEL: trees/bushes |
|
|
+
flora\trunk_wave
|
LEVEL: trees/bushes |
|
|
Path and Shader Name |
Shader Type |
Description |
+
effects\bullet_tracer
|
basic (simple) |
|
|
+
effects\flame
|
basic (simple) |
|
|
+
effects\flare
|
basic (simple) |
|
|
+
effects\fx_refl_pod
|
basic (simple) |
|
|
+
effects\glow
|
basic (simple) |
|
|
+
effects\lightning
|
basic (simple) |
|
|
+
effects\lightplanes
|
LEVEL: diffuse*base |
|
|
+
effects\moon
|
basic (simple) |
|
|
+
effects\rain
|
basic (simple) |
|
|
+
effects\screen_add
|
basic (simple) |
|
|
+
effects\screen_blend
|
basic (simple) |
|
|
+
effects\screen_noise
|
basic (simple) |
|
|
+
effects\screen_set
|
basic (simple) |
|
|
+
effects\shadow
|
basic (simple) |
|
|
+
effects\shadow_blur
|
basic (simple) |
|
|
+
effects\shadow_world
|
INTERNAL: shadow projecting |
|
|
+
effects\sun
|
basic (simple) |
|
|
+
effects\wallmark
|
basic (simple) |
|
|
+
effects\wallmarkblend
|
basic (simple) |
|
|
+
effects\wallmarkmult
|
basic (simple) |
|
|
+
effects\wallmarkset
|
basic (simple) |
|
|
+
effects\water
|
basic (simple) |
pure water shader |
|
+
effects\waterryaska
|
basic (simple) |
crayfish shader |
|
+
effects\waterstuden
|
basic (simple) |
swamp shader |
|
Path and Shader Name |
Shader Type |
Description |
+
editor\ai_node
|
basic (simple) |
|
|
+
editor\do_base
|
basic (simple) |
|
|
+
editor\selection
|
EDITOR: selection |
|
|
+
editor\spawn_icon
|
basic (simple) |
|
|
+
editor\wire
|
EDITOR: wire |
|
|
Path and Shader Name |
Shader Type |
Description |
+
details\blend
|
LEVEL: detail objects |
|
|
+
details\lod
|
basic (simple) |
|
|
+
details\set
|
LEVEL: detail objects |
|
Path and Shader Name |
Shader Type |
Description |
+
def_shaders\def_add
|
basic (simple) |
|
|
+
def_shaders\def_aref
|
LEVEL: lmap*base.aref |
|
|
+
def_shaders\def_aref_v
|
LEVEL: diffuse*base.aref |
|
|
+
def_shaders\def_objects_lod
|
LEVEL: trees/bushes |
|
|
+
def_shaders\def_objects_lod_trans
|
LEVEL: trees/bushes |
|
|
+
def_shaders\def_refl_alpha
|
LEVEL: lmap*(env^base) |
|
|
+
def_shaders\def_refl_alpha_heli
|
LEVEL: lmap*(env^base) |
|
|
+
def_shaders\def_refl_trans
|
LEVEL: lmap*(env^base) |
|
|
+
def_shaders\def_trans
|
LEVEL: lmap*base.aref |
|
|
+
def_shaders\def_trans_v
|
LEVEL: diffuse*base.aref |
|
|
+
def_shaders\def_trans_v_tuchi
|
LEVEL: diffuse*base.aref |
|
|
+
def_shaders\def_vertex
|
LEVEL: diffuse*base |
|
|
+
def_shaders\def_vertex_hm
|
LEVEL: diffuse*base |
|
|
+
def_shaders\def_vertex_pn
|
LEVEL: diffuse*base |
|
|
+
def_shaders\def_vertex_pn_hm
|
LEVEL: diffuse*base |
|
|
+
def_shaders\lod
|
basic (simple) |
|
|
+
def_shaders\lod_old
|
LEVEL: diffuse*base.aref |
|
|
Path and Shader Name |
Shader Type |
Description |
+
debug\ai_nodes
|
basic (simple) |
|
|
+
debug\wireframe
|
basic (simple) |
|
|