Engine Shaders List


About

This section contains a list and description of the shaders that are available in the shaders.xr file.

Shaders for static objects

Path and Shader Name Shader Type Description
+ zfill basic (simple)
+ xwindow LEVEL: diffuse*base Old unused glass shader
+ selflight LEVEL: diffuse*base Self-lighting shader
+ glass basic (simple)
+ friendly_indicator basic (simple)
+ font basic (simple)
+ default_pn_hm LEVEL: lmap*base (default)
+ default_pn LEVEL: lmap*base (default)
+ default_hm LEVEL: lmap*base (default)
+ default LEVEL: lmap*base (default)
+ clouds basic (simple)

ufp Shaders

Path and Shader Name Shader Type Description
+ ufp_blend particles

Sky Shaders

Path and Shader Name Shader Type Description
+ sky\background basic (simple)
+ sky\clouds basic (simple)
+ sky\clouds_old basic (simple)
+ sky\skydome basic (simple)

Particles Shaders

Path and Shader Name Shader Type Description
+ particles\add particles
+ particles\alpha_add particles
+ particles\blend particles
+ particles\dark particles
+ particles\set particles
+ particles\xadd basic (simple)
+ particles\xblend basic (simple)
+ particles\xdistort basic (simple)

Shaders for dynamic objects

Path and Shader Name Shader Type Description
+ models\antigas_glass MODEL: env^base
+ models\artefact MODEL: env^base
+ models\artefact2 MODEL: env^base
+ models\artifact-anim-env MODEL: env^base
+ models\glass_stalker_refl MODEL: env^base
+ models\lfo_black_lens_weapons MODEL: Default
+ models\lfo_black_soft_lens_weapons MODEL: Default
+ models\lfo_glass_lens_weapons MODEL: Default
+ models\lfo_light_dot_weapons MODEL: Default
+ models\lightplanes MODEL: Default
+ models\mirror MODEL: env^base
+ models\model MODEL: Default
+ models\model_aref MODEL: Default
+ models\model_fur MODEL: Default
+ models\model_hm MODEL: Default
+ models\model_pn MODEL: Default
+ models\model_pn_hm MODEL: Default
+ models\pautina MODEL: Default
+ models\selflight MODEL: Default
+ models\selflight_det MODEL: Default
+ models\selflightl MODEL: Default
+ models\transparent MODEL: Default
+ models\water MODEL: env^base
+ models\water_ryaska MODEL: env^base
+ models\weapons MODEL: env^base
+ models\window MODEL: env^base
+ models\xanomaly MODEL: Default
+ models\xdistor MODEL: Default
+ models\xdistorcolor MODEL: Default
+ models\xdistorcolorl MODEL: Default
+ models\xdistorinv MODEL: Default
+ models\xmonolith MODEL: Default
+ models\xwindows MODEL: Default

Levels Shaders

Path and Shader Name Shader Type Description
+ levels\agroprom_asfalt LEVEL: Implicit**detail
+ levels\agroprom_grass LEVEL: Implicit**detail
+ levels\agroprom_gravel LEVEL: Implicit**detail
+ levels\bar_asfalt LEVEL: Implicit**detail
+ levels\bar_asphalt LEVEL: Implicit**detail
+ levels\bar_grass LEVEL: Implicit**detail
+ levels\bar_gravel LEVEL: Implicit**detail
+ levels\darkcape_asfalt LEVEL: Implicit**detail
+ levels\darkcape_grass LEVEL: Implicit**detail
+ levels\darksc_asfalt LEVEL: Implicit**detail
+ levels\darksc_grass LEVEL: Implicit**detail
+ levels\darkvalley_asfalt LEVEL: Implicit**detail
+ levels\darkvalley_grass LEVEL: Implicit**detail
+ levels\darkvalley_sand LEVEL: Implicit**detail
+ levels\dead_city_asfalt LEVEL: Implicit**detail
+ levels\dead_city_grass LEVEL: Implicit**detail
+ levels\dead_city_ground LEVEL: Implicit**detail
+ levels\deadcity_asfalt LEVEL: Implicit**detail
+ levels\deadcity_earth LEVEL: Implicit**detail
+ levels\dead_city_grass LEVEL: Implicit**detail
+ levels\escape_asfalt LEVEL: Implicit**detail
+ levels\escape_asfalt_noblend LEVEL: Implicit**detail
+ levels\escape_grass LEVEL: Implicit**detail
+ levels\escape_sand LEVEL: Implicit**detail
+ levels\garbage_asfalt LEVEL: Implicit**detail
+ levels\garbage_earth LEVEL: Implicit**detail
+ levels\garbage_grass LEVEL: Implicit**detail
+ levels\generator_asfalt LEVEL: Implicit**detail
+ levels\generator_earth LEVEL: Implicit**detail
+ levels\generators_art LEVEL: Implicit**detail
+ levels\hospital_grass LEVEL: Implicit**detail
+ levels\hospital_sand LEVEL: Implicit**detail
+ levels\jupiter_asfalt LEVEL: Implicit**detail
+ levels\jupiter_earth LEVEL: Implicit**detail
+ levels\jupiter_grass LEVEL: Implicit**detail
+ levels\jupiter_plates LEVEL: Implicit**detail
+ levels\l01_escape_asfalt LEVEL: Implicit**detail
+ levels\l01_escape_asfalt_noblend LEVEL: Implicit**detail
+ levels\l01_escape_detritus LEVEL: Implicit**detail
+ levels\l01_escape_grass LEVEL: Implicit**detail
+ levels\l01_escape_sand LEVEL: Implicit**detail
+ levels\limansk_asfalt LEVEL: Implicit**detail
+ levels\limansk_earth LEVEL: Implicit**detail
+ levels\limansk_grass LEVEL: Implicit**detail
+ levels\maedow_asfalt LEVEL: Implicit**detail
+ levels\maedow_grass LEVEL: Implicit**detail
+ levels\maedow_sand LEVEL: Implicit**detail
+ levels\marsh_earth LEVEL: Implicit**detail
+ levels\military_asfalt LEVEL: Implicit**detail
+ levels\military_grass LEVEL: Implicit**detail
+ levels\military_sand LEVEL: Implicit**detail
+ levels\pripyat_asfalt LEVEL: Implicit**detail
+ levels\pripyat_earth LEVEL: Implicit**detail
+ levels\pripyat_gras2 LEVEL: Implicit**detail
+ levels\pripyat_grass LEVEL: Implicit**detail
+ levels\radar_asfalt LEVEL: Implicit**detail
+ levels\radar_grass LEVEL: Implicit**detail
+ levels\red_forest_asfalt LEVEL: Implicit**detail
+ levels\red_forest_earth LEVEL: Implicit**detail
+ levels\red_forest_grass LEVEL: Implicit**detail
+ levels\red_forest_leaves LEVEL: Implicit**detail
+ levels\red_forest_sand LEVEL: Implicit**detail
+ levels\stancia LEVEL: Implicit**detail
+ levels\stancia_asfalt LEVEL: Implicit**detail
+ levels\stancia_build_kanal LEVEL: Implicit**detail
+ levels\stancia_kanal LEVEL: Implicit**detail
+ levels\truckscemetery LEVEL: Implicit**detail
+ levels\truckscemetery_asfalt LEVEL: Implicit**detail
+ levels\truckscemetery_grass LEVEL: Implicit**detail
+ levels\yantar_asfalt LEVEL: Implicit**detail
+ levels\yantar_earth LEVEL: Implicit**detail
+ levels\zaton_asfalt LEVEL: Implicit**detail
+ levels\zaton_cracked LEVEL: Implicit**detail
+ levels\zaton_earth LEVEL: Implicit**detail
+ levels\zaton_earth_2 LEVEL: Implicit**detail
+ levels\zaton_grass LEVEL: Implicit**detail
+ levels\zaton_pebbles LEVEL: Implicit**detail
+ levels\zaton_plates LEVEL: Implicit**detail
+ levels\zaton_sand LEVEL: Implicit**detail

HUD Shaders

Path and Shader Name Shader Type Description
+ hud\add basic (simple)
+ hud\add-alpha basic (simple)
+ hud\cursor basic (simple)
+ hud\default basic (simple)
+ hud\fog_of_war basic (simple)
+ hud\hitmarker basic (simple)
+ hud\p3d MODEL: Default
+ hud\set basic (simple)
+ hud\seta basic (simple)

Flora Shaders

Path and Shader Name Shader Type Description
+ flora\leaf_wave LEVEL: trees/bushes
+ flora\trunk_wave LEVEL: trees/bushes

Effects Shaders

Path and Shader Name Shader Type Description
+ effects\bullet_tracer basic (simple)
+ effects\flame basic (simple)
+ effects\flare basic (simple)
+ effects\fx_refl_pod basic (simple)
+ effects\glow basic (simple)
+ effects\lightning basic (simple)
+ effects\lightplanes LEVEL: diffuse*base
+ effects\moon basic (simple)
+ effects\rain basic (simple)
+ effects\screen_add basic (simple)
+ effects\screen_blend basic (simple)
+ effects\screen_noise basic (simple)
+ effects\screen_set basic (simple)
+ effects\shadow basic (simple)
+ effects\shadow_blur basic (simple)
+ effects\shadow_world INTERNAL: shadow projecting
+ effects\sun basic (simple)
+ effects\wallmark basic (simple)
+ effects\wallmarkblend basic (simple)
+ effects\wallmarkmult basic (simple)
+ effects\wallmarkset basic (simple)
+ effects\water basic (simple) pure water shader
+ effects\waterryaska basic (simple) crayfish shader
+ effects\waterstuden basic (simple) swamp shader

SDK Shaders

Path and Shader Name Shader Type Description
+ editor\ai_node basic (simple)
+ editor\do_base basic (simple)
+ editor\selection EDITOR: selection
+ editor\spawn_icon basic (simple)
+ editor\wire EDITOR: wire

Details Shaders

Path and Shader Name Shader Type Description
+ details\blend LEVEL: detail objects
+ details\lod basic (simple)
+ details\set LEVEL: detail objects

Default Shaders

Path and Shader Name Shader Type Description
+ def_shaders\def_add basic (simple)
+ def_shaders\def_aref LEVEL: lmap*base.aref
+ def_shaders\def_aref_v LEVEL: diffuse*base.aref
+ def_shaders\def_objects_lod LEVEL: trees/bushes
+ def_shaders\def_objects_lod_trans LEVEL: trees/bushes
+ def_shaders\def_refl_alpha LEVEL: lmap*(env^base)
+ def_shaders\def_refl_alpha_heli LEVEL: lmap*(env^base)
+ def_shaders\def_refl_trans LEVEL: lmap*(env^base)
+ def_shaders\def_trans LEVEL: lmap*base.aref
+ def_shaders\def_trans_v LEVEL: diffuse*base.aref
+ def_shaders\def_trans_v_tuchi LEVEL: diffuse*base.aref
+ def_shaders\def_vertex LEVEL: diffuse*base
+ def_shaders\def_vertex_hm LEVEL: diffuse*base
+ def_shaders\def_vertex_pn LEVEL: diffuse*base
+ def_shaders\def_vertex_pn_hm LEVEL: diffuse*base
+ def_shaders\lod basic (simple)
+ def_shaders\lod_old LEVEL: diffuse*base.aref

Debug Shaders

Path and Shader Name Shader Type Description
+ debug\ai_nodes basic (simple)
+ debug\wireframe basic (simple)