Modified OGF Editor by ValeroK
Info
Program Developer | Mortany (Original Author) ValeroK |
Described Version | 4.1 |
Discussion Forum | Ap-pro forum topic |
About
Tool for working with *.ogf and *.dm format
Features
- Ability to work with all *.ogf parameters
- Ability to work with meshes in *.ogf
- Viewport
- Integration with OGF Viewer and OMF Editor
- Saving *.ogf in *.object, *.skl, *.skls, *.bones formats
- Hotkeys
- Fix Gunslinger models (models are fixed automatically when you save them)
Functionality
Hotkeys
- F4 - Load file
- Ctrl+S - Save file
- F6 - Save as
- F3 - Reload file
Buttons
Button | Description |
---|---|
Load | Loads the selected *.ogf |
Save | Save *.ogf |
Save As | Save as *.ogf |
Export | Export as *.object *.bones *.obj *.omf *.skl *.skls |
Reload | Reloads the program |
Exit | Exits the program |
Button | Description |
---|---|
Open in Object Editor | Open in Object Editor |
Import OGF Params | Imports parameters of another .ogf with selectable parameters |
Recalc Normals | Recalculates the normals of the selected mesh |
Recalc Bounding Box | Recalculates Bounding Box |
Remove Progressive Meshes | Remove Progressive Meshes |
Move/Rotate Model | Move/Rotate Model |
Converter | NPC CoP to SoC NPC SoC to CoP |
Display information about the loaded OGF
Field | Description |
---|---|
OGF Version | *.ogf file version |
Model Type | Model type |
Motions Refs | Motions references |
Motions | Motions |
Links | Links |
Verts | Vertices count |
Faces | Faces count |
Field | Description |
---|---|
Source File | Source file |
Converter | Converter |
Creator | Creator |
Editor | Editor |
Export Time | Export time |
Creation Time | Creation time |
Modified Time | Modified time |
Button |
---|
Repair timers |
Field |
---|
Image path |
FS Ltx path |
Textures path |
Game Mtl path |
OMF Editor path |
Object Editor path |
Button |
---|
Load textures alpha channel in Viewport - slow loading |
Changes the format of motion references for the model
Checkboxes
Field | Description |
---|---|
Create Backup | Creates a backup file |
Sections
Section with texture and shader path editing. Also here can delete or move meshes of the model (If there is only one mesh, you cannot delete it)
Mesh: [Mesh number]
Field | Description |
---|---|
Texture Path: | Path to texture |
Shader Name: | Shader name |
File with userdata
A field with paths for animation
Displays animations that are built into the model
If you right-click on this field, then the context menu will pop up where you can:
Button | Description |
---|---|
Edit | Opens the OMF Editor (first, you need to specify the path to it in the settings) |
Load | Loads selected *.omf files as an embedded movement |
Delete | Deletes all downloaded animations |
Displays a list of bones and their number
Editing the bone parameter
Bone id: [Bone number]
Field | Description |
---|---|
Bone Name | Bone name |
Parent Bone | Parent bone |
Material | Material |
Mass | Mass |
Center Of Mass | Center of mass |
Position | Bone position |
Rotation | Bone rotation |
Specifies the path to the LOD model
Viewport