*.ogf


About

Compiled 3D models for the game


Technical information

  • Storage of meshes without skeleton and with skeleton is supported
  • Only one skeleton
  • Number of bones from 1 and not more than 64
  • Bones have game parameters and collision shapes
  • Models with skeleton can have animations or references to external *.omf files with animations (Motion References)
  • The number of bones that can influence a vertex can be within these limits: SoC format - 1, 2, CS/CoP - 1, 2, 3, 4 (when exporting the extra ones are discarded and only those weights that have the biggest influence are stored)
  • A file can store many materials
    • A material can have only one texture
  • The number of vertices on which the triangles of one partitioned mesh are built (see previous point) cannot be more than 65,536 (since vertex numbers are stored in 2 bytes). In practice, when creating objects in blender, you should make sure that the number of triangles of one material is not greater than 65,536
  • Smoothing is stored as vertex normals. Due to this, during export to *.ogf, not only the boundaries of smoothing groups, but also the direction of normals are stored
  • A mesh can have only one UV map
  • Support for storing information about geometry simplification in the form of Slide Window Items

Programs editing this file


Sources

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