*.object
About
These files are intended for the X-Ray SDK to store 3D content in its original, uncompressed, lossless form. They are source files that store information before compilation into other game compressed formats.
Technical information
The format can store the following basic data (the list is not complete)
- Meshes
- Materials
- Bones
- Skeleton animations
Possibilities and limitations of the *.object format
One *.object file can store:
- one or more meshes if it has no skeleton and only one meshes if it has a skeleton
- one or more materials
- a skeleton can be absent, or it can hold at least one
- a skeleton can store a minimum of 1, a maximum of 64 bones (for X-Ray SDK 0.4)
- skeleton animations may not be present, or one or more animations may be stored
- skeleton animations do not support Scale keys
- each mesh can have one or more materials
- each mesh must have one UV map
- each material can store only one texture
Programs editing this file
- Blender (X-Ray Addon)
- X-Ray Export Tool (Object Tool)
- Ogf Editor by ValeroK - (Only as a converter!)
- SDK