Colorize Materials
About
Changes the color of materials to random colors. The color is set for the Viewport Display
> Color
parameter in the Material
tab of the Properties
window, which specifies the color of the material in the viewport in Material
mode (Color parameter). It is also possible to specify the shader color
Mode
An operator mode that specifies which materials to change the color of
Active Material
- Active material of the active objectActive Object
- All materials of the active objectSelected Objects
- All materials of the selected objectsAll Objects
- All materials of all objects of the blend-fileAll Materials
- All materials of the blend file
Color Mode
A color mode that specifies how to generate colors to materials. The random number to generate the color is generated from the name of the data block. This can be the name of a material, mesh, object, root object
Random by Material
- Each material is assigned its own unique color, which is generated by the material nameRandom by Mesh
- All mesh materials are given one unique color, which is generated by mesh nameRandom by Object
- All materials of the object are given one unique color, which is generated by the name of the objectRandom by Root
- All materials of all descendants of the root object are given one unique color, which is generated by the root object nameSingle Color
- Materials are given a single color, which is specified in theColor
parameter below
Seed
Initial value for the color generator to get different variations of the result
Power
Color saturation
Color
Specifies the material color for Single Color
mode
Change Viewport Color
If enabled, the material changes to Viewport Display
> Color
Change Shader Color
If enabled, the material changes the shader color in the nodes (socket Color
or Base Color
in the shader node)