Introduction
Meta
Contributing
❱
Book Structure
Book Style Sheet
Acknowledgements
Glossary
Glossary
Tutorials
Getting Started
❱
Mod Organizer
❱
Installing MO2
Addon Installers
Package Naming for MO2
Configuring VSCode-like Programs to Handle Game Files
Unpacking Game Files
Addons
❱
DLTX
DXML
MCM
PDB Files
Lua Unlocalizer
Useful Addons, Scripts and Utils
Configs
❱
Structure of Files
Condlists
Inventory Icons
Algorithm of Logic
Scripting
❱
Introduction to Codebase
Codestyle
Wetting Our Hands
Server and Game Objects
Callbacks
Time Events
Monkey Patching
Script Animations
Script Attachments
Models
❱
Model Binding in Blender
Setup Static Object in Blender
Setup Dynamic Object in Blender
Materials
❱
Creating Game Material in SDK
Decompiling Game Materials
Animations
❱
Creating Camera Flyover in Game
Creating HUD Animation in Blender
Creating Camera Animations in Blender
Editing Existing Animations in Blender
Texturing
❱
Creating and Preparing Textures
Working Correctly with Icon Atlases
Audio | Video
❱
Convert to *.ogm
Mapping
❱
Multimaterial Terrain Guide
Quests
❱
Introduction
NPC Creation
Task Creation
Dialogue Creation
References
Crash List
❱
Line 27
Line 47
Line 49
Line 60
Line 60
Line 86
Line 96
Line 111
Line 116
Line 120
Line 136
Line 137
Line 141
Line 204
Line 406
Line 459
Line 535
Line 784
Line 857
Main Folders And Files
File Formats
❱
Binary Files
AI File Formats
❱
*.efd
Animations File Formats
❱
*.anm
*.omf
*.skl - *.skls
Achieves | Resources Packs File Formats
❱
*.db
*.xr
Audio | Video File Formats
❱
*.ogg
*.ogm
Configs File Formats
❱
*.ltx
*.script
*.xml
Game Levels File Formats
❱
*.ai
*.cform
*.details
*.level
*.env_mod
*.err
*.fog_vol
*.game
*.geom
*.geomx
*.graph
*.gtc
*.hom
level
*.lights
*.part
*.prj
*.ps_static
*.snd_env
*.snd_static
*.som
*.spawn
*.wallmarks
General File Formats
❱
*.log
*.pdb
*.scoc
*.scop
*.xrdemo
Models File Formats
❱
bone-parts.ltx
*.bones
*.dm
*.group
*.object
*.ogf
Particles File Formats
❱
*.pe
*.pg
Postprocessing File Formats
❱
*.ppe
Shaders File Formats
❱
*.cs
*.ds
*.gs
*.hs
*.ps
*.s
*.vs
SDK File Formats
❱
*.dti
*.rai
Textures File Formats
❱
*_bump.dds
*_bump#.dds
*.dds
*_detail_map.dds
*.seq
*_terrain_map.dds
*_terrain_mask.dds
*.thm
Configs
❱
Items
❱
Weapons
❱
Weapon World
Weapon HUD
❱
Weapon HUD Animations
Weapon Sounds
Ammo
Outfits
Trade
Fluids
❱
Fluid Volume
Fluid Emmiter
Models
❱
Smoothing
Animations
❱
Skeletons Overview
Compiler Shaders List
Materials List
Sound Environment List
Engine
Engine Overview
❱
X-Ray Coordinate System
Console Commands
❱
Control
Demo Record
Animations
Audio
Discord
Debug
AI
HUD Camera
Render
❱
R1 Render
R2 Render
R3 Render
R4 Render
UI
Command-line Switches
Scripts
Callbacks List
Class Registrator
Modding Tools
Modding Tools List
In-Game Editors
❱
Item Spawner
Lightning Editor
Object Spawner
Outfits/Weapons Stats Editor
Weapon HUD Editor
Weather Editor
SDK
❱
Editor Preferences
Actor Editor
❱
Item Properties
Bone Form
Bone Node View
Left Bar
Key Form
Light Animations Editor
Minimap Editor
Image Editor
Level Editor
❱
Properties
Content Browser
Weather Properties
Edit Mode
Object List
Object Tools
Render
Snap List
World Properties
Shader Editor
❱
Item Properties
❱
basic (simple)
EDITOR: selection
EDITOR: wire
INTERNAL: blur
INTERNAL: gray-scale effect
INTERNAL: shadow projecting
LEVEL: detail objects
LEVEL: diffuse*base.aref
LEVEL: diffuse*base
LEVEL: implicit**detail
LEVEL: lmap*base.aref
LEVEL: lmap*base (default)
LEVEL: lmap*(env^base)
LEVEL: (lmap+env*const)*base
LEVEL: trees/bushes
MODEL: Default
MODEL: env^base
particles
Sound Editor
Particle Editor
❱
Left Bar Window
Right Bar Window
❱
Avoid
Bounce
Copy VertexB
Damping
Explosion
Follow
Gravitate
Gravity
Jet
Kill Old
Math Velocity
Move
Orbit Line
Orbit Point
Random Accel
Random Displace
Random Velocity
Restore
Scatter
Sink Velocity
Sink
Source
Speed Limit
Target Color
Target Rotate
Target Size
Target Velocity
Turbulence
Vortex
Blender X-Ray Addon
❱
Installation
Preference Panel
❱
Paths
Defaults
Formats
Keymaps
Custom Props
Others
Panels
❱
Action
Armature
Bone
Material
Mesh
Object
N Panel
❱
Add
Armature Tools
Bath Tools
Custom Properties
Export
Import
Motion Browser
OMF Editor
Props Tools
Rig
Transform
Update
Verify
Viewer
Operators
❱
Add X-Ray Camera
Change Action Bake Settings
Change Fake User
Change HQ Export
Change LOD Reference
Change Motions Reference
Change Motions
Change Object Type
Change Shader Parameters
Change Userdata
Check for Updates
Check Invalid Faces
Check Invalid Smooth Groups
Check Material Parameters
Check Smoothing Groups Incompatibility
Clear IK Limits
Close File
Colorize Materials
Colorize Objects
Convert IK Limits to X-Ray Limits
Convert Limits to Constraints
Convert X-Ray Limits to IK Limits
Copy X-Ray Transforms
Create Bump Nodes
Create Connected Bones
Create IK
Create Level Shader Nodes
Create X-Ray Material
Link Bones
Merge OMF
Open Current Folder
Open File
Place Selected Objects
Preview Folder
Remove Level Shader Nodes
Remove Limits Constraints
Remove Rig
Rename Actions
Resize Bones
Set Joint Limits
Set Object Asset Author
Unlink Bones
Update Blender Transforms
Update X-Ray Transforms
Verify UV
Ltx Support
Achive Compilers/Decompilers
❱
gamemtl_xr_cdc
lanims_xr_cdc
senvironment_xr_cdc
shaders_xr_cdc
shaders_xrlc_xr_cdc
THM Editor
❱
Modified THM Editor
Bump Generator
Sound Attribute Viewer and Tweaker
ffmpeg2theora
Modified OMF Editor
Modified OGF Editor
X-Ray Export Tool
Universal x64 Level Compilers
xrCompress
Resources
Resources
❱
Audio
Models
Gamedata | Rawdata
Auto
Light
Rust
Coal
Navy
Ayu
Anomaly Modding Book