LEVEl: lmap*base (default)


About

Default Lightmap shader type. This shader type is used in most of the geometry in the game. It can use tessellation

Base Texture

Options Description Options Options Description
Name Custom
$null
$base0
$base1
$base2
$base3
$base4
$base5
$base6
$base7
Transform Custom Programmable
TCM Scale enabled
Scale U
Scale V
Rotate enabled
Rotate
Scroll enabled
Scroll U
Scroll V
Spherical Reflection
Cube Reflection
$null
$base0
$base1
$base2
$base3
$base4
$base5
$base6
$base7
Tessellation NO_TESS
TESS_PN
TESS_HM
TESS_PN+HM