Change Shader Parameters
About
Changes the settings of materials. Makes it easier to change the settings of a large number of materials. For example, you can change at once all materials that are created after importing game levels. All parameters except Mode
have a check mark on the left side, which is responsible for changing this parameter. If the check mark is on, the parameter will be changed, if it is off, the value of the material parameter will remain unchanged. The operator can change the Cycles
/EEVEE
parameters and the Internal Render
parameters (Blender Render
in Blender 2.7x
). For Cycles
/EEVEE
the parameters Specular
, Roughness
, Viewport Roughness
, Use Alpha
, Shader Type
, Blend Mode
, Shadow Mode
are used. For Internal Render
the parameters Diffuse Intensity
, Specular Intensity
, Transparency Alpha
, Specular Hardness
, Transparency, Shadeless
are used
Mode
Operator Mode. Specifies which materials to change
Active Material
- Active material of the active objectActive Object
- All materials of the active objectSelected Objects
- All materials of selected objectsAll Objects
- All materials of all objects of the blend-fileAll Materials
- All materials of the blend file
Specular
Value for specular intensity (Specular
parameter of the Principled BSDF
shader node)
Roughness
Value for roughness (Roughness
parameter of the Principled BSDF
shader node)
Viewport Roughness
Roughness value in the viewport (Properties
> Material
> Viewport Display
> Roughness
parameter of the material)
Use Alpha
Value for alpha channel. If on, the Alpha
socket of the Principled BSDF
node will be connected to the Alpha
socket of the Image Texture
node. If off, this connection will be removed
Shader Type
Specifies the type of shader. It is possible to specify Principled BSDF
, Diffuse BSDF
, Emission
Blend Mode
Specifies the value for Properties
> Material
> Viewport Display
> Blend Mode
for the material
Shadow Mode
Specifies the value for the Properties
> Material
> Viewport Display
> Shadow Mode
option for the material. This option is only available in Blender 2.80
and later
Diffuse Intensity
Specifies the Properties
> Material
> Diffuse
> Intensity
parameter of the material
Specular Intensity
Specifies the Properties
> Material
> Specular
> Intensity
parameter of the material
Transparency Alpha
Specifies the Properties
> Material
> Transparency
> Alpha
parameter of the material
Specular Hardness
Specifies the Properties
> Material
> Specular
> Hardness
parameter of the material
Transparency
Specifies the Properties
> Material
> Transparency
option for the material
Shadeless
Specifies the Properties
> Material
> Shading
> Shadeless
option for the material