R1 Render Console Commands


Note

DirectX 9.0 (Shader Model 2.0)

CommandCommand descriptionCommand’s argumentNote
r1_detail_texturesDetailed textures on static lighting‘on/off’ or ‘1/0’-
r1_dlightsDynamic light sources on static lighting‘on/off’ or ‘1/0’-
r1_dlights_clipSets the display radius (visibility range) of dynamic light sources10.000 - 150.000-
r1_fog_luminanceFog brightness0.2 - 5.0-
r1_glows_per_frameControls the maximum number of light sources2 - 32-
r1_lmodel_lerpControls Linear Lighting Interpolation0.000 - 0.333-
r1_pps_uControls Per Pixel Shader value-1.000 - 1.000-
r1_pps_vControls Per Pixel Shader value-1.000 - 1.000-
r1_software_skinningSoftware Skinning0 - 20 - disabled (renderer can override)
1 - enabled
2 - forced hardware skinning (renderer can not override)
r1_ssa_lod_aControls the level of detail (LOD) in the game world16.000 - 96.000-
r1_ssa_lod_bControls the level of detail (LOD) in the game world16.000 - 64.000-