Create Level Shader Nodes
About
Creates shader lighting nodes for models from game levels. Can be used for rendering in blender or for editing lighting maps. The operator creates groups of nodes that are used in all materials with the same lighting type. There can be four types of lighting in total and they can be: lighting maps, vertex lighting, Multiple Usage
object lighting, Terrain
object lighting. For each type a different group of nodes is created in a single instance. To change the lighting of one type, it is enough to change the nodes in one group. The operator also loads bump
, bump#
textures and customizes normal maps and glare maps. The path to bump
and bump#
files is read from *.thm files if they exist, but if they don’t, the path to them is generated based on the base texture (_bump
and _bump#
are added to the end of the path). Search for *.thm
files is done in Textures Folder from addon settings
Mode
This parameter specifies what to change:
Active Level
- All active level visualization materialsSelected Levels
- All materials of visuals of selected levelsAll Levels
- All visuals materials of all levelsActive Object
- Materials of the active objectSelected Objects
- Materials of selected objectsAll Objects
- Materials of all objectsActive Material
- Active material of the active objectAll Materials
- All materials
Light Format
Specifies the lighting format for different versions of the game and different builds. It is possible to set the lighting format for:
Clear Sky / Call of Pripyat
- Clear Sky or Call of PripyatShadow of Chernobyl
- Shadow of ChernobylBuilds 3436-3844
- Builds 3436-3844Builds 1964-3120
- Builds 1964-3120