Level Editor - World Properties Window


About

This window sets the main game level settings (compilation quality, AI node settings, etc).

Description Extra Description Description Extra Extra Description Extra Extra Description
Scene Name - - - - - -
Name prefix - - - - - -
Build options Level path - - - -
Custom data - - - -
Quality Quality presets for level compilation - - - -
Lighting Hemisphere quality [0 - 3] Quality of Hemisphere lighting - -
Sun shadow quality [0 - 3] Quality of sun shadows - -
Pixel per meter - -
Error (LM collapsing) - -
Error (LM zero) - -
Jitter samples Number of jittering samples - -
Optimizing Normal smooth angle - -
Weld distance Vertex welding distance - -
Map version Level version - - - - - -
Usage Game Type single - -
deatmatch - -
team deathmatch - -
artefact hunt - -
capture the artefact - -
domination zone - -
team domination zone - -
Free MP - -
Glow Common Test Visibility
Draw Cross
Light Common Hemisphere Light Control $static
$hemi
$sun
Sun Shadow Visible
Altitude
Longitude
Weather Simulation Use Sun Dir
Use Hemi
Control Draw Name
Count
System $static
$hemi
$sun
Sector Common Draw Solid
Portal Common Draw Simple Model
Detail Objects Objects per square
Base Texture
Common Draw objects
Draw base texture
Base texture blended
Draw slot boxes
AI Map Common Draw Nodes
Slow Calculate Mode
Visible Radius
Smooth Height
Params Brush Size
Can Up
Can Down