- How working in Blender and creating animations
- Skeleton animations (*.skl, *.skls, *.omf)
- Camera animations (*.anm)
- Create or enter a Blender scene.
- Choose hand rig or create your own
- Choose weapon or object
- Add a Copy Transform modifier to the main bone of your chosen weapon or object
4.1. Select lead_gun as the target
- Animate
- To export the armature animation you need to select armature and export in needed format (*.omf or *.skl/*.skls)
- To export the camera animation you need to select camera empty and export in *.anm