basic (simple) Shader Type
About
A basic shader, with a wide range of features. Supports transformation, different types of blending, adjusting the effect of lighting on it and Z-buffering. Used for most effects, such as glow
Base Texture
Description | Options | Description | Options | Description | Options | Description | |
---|---|---|---|---|---|---|---|
Name | Custom | ||||||
$null | |||||||
$base0 | |||||||
$base1 | |||||||
$base2 | |||||||
$base3 | |||||||
$base4 | |||||||
$base5 | |||||||
$base6 | |||||||
$base7 | |||||||
Transform | Custom | Programmable | |||||
TCM | Scale enabled | ||||||
Scale U | |||||||
Scale V | |||||||
Rotate enabled | |||||||
Rotate | |||||||
Scroll enabled | |||||||
Scroll U | |||||||
Scroll V | |||||||
Spherical Reflection | |||||||
Cube Reflection | |||||||
$null | |||||||
$base0 | |||||||
$base1 | |||||||
$base2 | |||||||
$base3 | |||||||
$base4 | |||||||
$base5 | |||||||
$base6 | |||||||
$base7 | |||||||
Blending | SET | Simple color change (no blending) | |||||
BLEND | Standard Alpha Blending (SRCALPHA, INVSRCALPHA) | ||||||
ADD | Additive Overlay (ONE, ONE) | ||||||
MUL | Color multiplication (DESTCOLOR, ZERO) | ||||||
MUL_2X | Multiplication with brightness doubling (DESTCOLOR, SRCCOLOR) | ||||||
ALPHA-ADD | Additive overlay with alpha channel (SRCALPHA, ONE) | ||||||
MUL_2X (B^D) | Multiplication 2X + Alpha Test (used for decals) | ||||||
SET (2r) | Two-pass SET | ||||||
BLEND (2r) | Two-pass BLEND | ||||||
BLEND (4r) | Four-pass BLEND | ||||||
Texture clamp | Parameter that controls the method of texture overlay outside the standard texture coordinates [0, 1] | - | |||||
Alpha ref | Parameter that defines the transparency threshold value when using Alpha Test in rendering | - | |||||
Z-test | Enables the process of comparing the depth (Z-coordinate) of the current pixel with the corresponding value in the Z-buffer (depth buffer) | - | |||||
Z-write | Enables whether to allow or disallow the Z-buffer to be updated after passing the Z-test | - | |||||
Lighting | - | ||||||
Fog | - |