Motions Browser
This panel contains a browser of skeleton animations from *.skls and *.omf files. The browser is needed for quick viewing of animations. When browsing animations, only one animation is imported, which will be removed from the scene if another animation is selected. Animations are imported one at a time, not all animations from a file. To make the browser available, you need to make the armature the active object. Then the browser options and operators will appear. To open a file with animations, you need to run the Open File operator and select it in the blender file browser. After specifying the file, a list with animations and additional operators will be displayed in the panel. To open a new file, you need to use the Open File operator again. To close the current file, you need to run the Close File operator
Format
Specifies the file format (*.skls or *.omf) to be used when selecting an animation file
Motions list
List of animations of the currently opened file. To import an animation, you need to click on the name of the animation. Each animation has a check mark to the left of its name, which can be used to select the animation. Selecting animations is used to import them
Operators
Select
The operators in this group allow you to change the selection of animations from the list. The selection is used for import. If an animation is selected, it will be imported when the Import: Selected operator is run.
All
- Highlights all animationsNone
- Deselects all animationsInvert
- Inverts the selection
Import
The operators in this group are used to import animations from the list. If an animation is not imported, it will be removed from the scene when another animation is included
Active
- Import active animationSelected
- Import selected animationsAll
- Import all animations from the list