Actor Editor - Item Properties Window


About

alt text

Group Description Extra Description Extra Description
Global Bone Count Bone count - - - -
File Load Load file - -
Save Save file - -
Edit Bind Pose Resets the transformations of all bones - -
Reset IK Resets additional bone parameters to default values (IK parameters, bone game material, bone shape, mass and center of mass) - -
Clamp Limits - -
Generate Shape Generates collisional shapes for skeletal bones based on mesh vertices All Generate collision shapes for all bones - -
Selected Generate collision shapes for selected bones - -
Bone Create Create new bone - -
Delete Delete selected bone - -
Orient - -
Bone Name Bone name - - - -
NameEditable Editable bone name - - - -
Game Material Game material - - - -
Mass Bone mass - - - -
Center Of Mass Bone center of mass - - - -
Bind Position Bone bind position - - - -
Bind Rotation Bone bind rotation - - - -
Shape Flags No Pickable Excludes a bone from collision handling
No Physics Excludes physics processing for bone
Remove After Break Allows removal of bone after an object has been destroyed
No Fog Collider Bone won't interact with a voluminous smoke
Type Box
Sphere
Cylinder
Joint Current Rotation Bone current rotation - -
Breakable Allows bone to be breakable - -
Break Force Threshold breaking force - -
Break Torque Threshold fracture torque - -
Type Joint type Rigid Rigid Joint
Cloth Cloth Joint
Joint Universal Joint
Wheel [Steer-X/Roll-Z] Wheel Joint
Slider Slider Joint
Friction Friction - -
Spring Factor Spring Factor - -
Damping Factor Damping Factor - -
Limits Axis X
Axis Y
Axis Z
Steer Limits Min
Limits Max
Slide (Axis Z) - -
Rotate (Axis Z) - -