Global |
Motion Count |
Motion count |
- |
- |
Motion Reference |
Adds Motion Reference |
- |
- |
Edit |
|
Add |
Adds selected animations to the list |
Del |
Deletes the selected animation |
Save |
Saves all or only selected animations to a *.skl file |
Export Import |
|
Export |
Export Motion Reference |
Import |
Import Motion Reference |
Motion |
Control |
Animations control |
Play |
Play |
Stop |
Stop |
Pause |
Pause |
Frame |
|
Start |
Start frame |
Stop |
Stop frame |
Length |
Animation frame length |
Name |
Animation name |
- |
- |
Speed |
Animation speed |
- |
- |
Accrue |
The speed at which the animation fades in (or blends in) |
- |
- |
Falloff |
The speed at which the animation fades out (or blends out) |
- |
- |
Type FX |
|
- |
- |
Cycle |
|
Bone Part |
Part of the bones assigned to the animation |
Stop At End |
Animation will stop at end |
No Mix |
Animations will not mix |
Sync Part |
Flag indicates that the animation should be synchronized with another animation |
UseFootSteps |
Flag that helps the engine distinguish step animations from idle animations in order to properly apply inverse kinematics and manage transitions between states |
Move XForm |
Root motion flag? |
Idle |
Flag that helps the engine distinguish idle animations from moving (stepping) animations, in order to properly apply inverse kinematics and manage transitions between states |
UseWeaponBone |
|
FX |
|
Start Bone |
Type FX start bone |
Power |
Maximum animation intensity |
RootStartTransform |
|
- |
- |
RootEndTransform |
|
- |
- |
Marks |
Control-12 |
|
Add |
Add Left1 and Right1 Motion Marks |
Remove |
Remove Left1 and Right1 Motion Marks |
Control-34 |
|
Add |
Add Left1, Right1, Left2 and Right2 Motion Marks |
Remove |
Remove Left1, Right1, Left2 and Right2 Motion Marks |