Creating Sound Environment in SDK


Authors

TheParaziT

Need to know


About

Sound Environment Object is needed to create zones with special sound distribution properties, as the sound engine is not able to do this in real time.

Start

Open Level Editor.

In the Edit Mode window, select Sound Env alt text.

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Next, in the Render window enable the Add mode and click the left mouse button in the same window. The object should be added.

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In the Properties window, you are left to setup the object.

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