Level Editor
About
Level Editor is used to create locations
Interface
Button | Description | Note |
---|---|---|
Clear | Clear scene | |
Load | Load an object into a new scene | |
Save | Save object | |
Save as... | Save the object as | *.object *.lwo |
Open Recent | Open recent | |
Import... | Imports the model into the scene | |
Optimize Motions | Goes through all the bones in the animation and optimizes their animation channels (e.g., position, rotation, scale) by removing redundant keyframes | |
Batch Convert... | ||
Export | Export the model to formats | *.ogf *.omf *.obj *.dm C++ |
Quit | Exiting the program |
Top Bar
Icon | Name | Description |
---|---|---|
![]() | Undo | Undo the last action |
![]() | Redo | Repeat the last action |
![]() | New Scene | Clear/New Scene |
![]() | Open Level | Open Level |
![]() | Save Level | Save Level |
![]() | Build CFORM | Build CFORM |
![]() | Build AI-Map | Build AI-Map |
![]() | Build Game Graph | Build Game Graph |
![]() | Start Play in Editor | Start Play in Editor |
Play in Editor Settings | ||
![]() | Reload Configs | |
![]() | Build and Make | |
![]() | Play Level | |
![]() | Play Level in Game | |
![]() | Open ‘gamedata’ folder | |
Hint | ||
Volume | ||
Phys Simulation | Activates the physics simulation of the selected object(s) | |
Use Pos | Use the position of the selected object when physics simulation is active. The position of the object will be applied when simulating physics | |
![]() | Preference | Preference |