Level Editor


About

Level Editor is used to create locations

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Interface

Button Description Note
Clear Clear scene
Load Load an object into a new scene
Save Save object
Save as... Save the object as *.object
*.lwo
Open Recent Open recent
Import... Imports the model into the scene
Optimize Motions Goes through all the bones in the animation and optimizes their animation channels (e.g., position, rotation, scale) by removing redundant keyframes
Batch Convert...
Export Export the model to formats *.ogf
*.omf
*.obj
*.dm
C++
Quit Exiting the program

Top Bar

IconNameDescription
1UndoUndo the last action
1RedoRepeat the last action
1New SceneClear/New Scene
1Open LevelOpen Level
1Save LevelSave Level
1Build CFORMBuild CFORM
1Build AI-MapBuild AI-Map
1Build Game GraphBuild Game Graph
1Start Play in EditorStart Play in Editor
Play in Editor Settings
1Reload Configs
1Build and Make
1Play Level
1Play Level in Game
1Open ‘gamedata’ folder
Hint
Volume
Phys SimulationActivates the physics simulation of the selected object(s)
Use PosUse the position of the selected object when physics simulation is active. The position of the object will be applied when simulating physics
1PreferencePreference