Main Folders And Files References


File | Folder Description File | Folder Description
fsgame.ltx Contains paths to folders with the necessary files - -
appdata logs This is where the game logs are created and stored (log of loading objects, textures, etc.)
savedgames This is where game saves are created and stored. Inside are files with the extensions .scop and .scoc.
screenshoots This is where game screenshots are created and stored
shaders_cache This is where the game shader cache is created and stored
"username".ltx This file describes the game settings
bin Contains the *.exe files of the game renders, the configuration for OpenAL and *.dll libraries - -
db Contains packaged game files.
This folder has a higher priority of files, which means that if there is no file in the gamedata folder, the game will look for it here.
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gamedata Folder with game files ai Contains the *.efd files needed for the AI
anims Contains *.anm files for camera animation and *.ppe files for postprocessing
configs Contains *.ltx for configuration files and *.xml for text
levels Contains necessary files for levels
meshes Contains *.ogf, *.dm, *.omf file needed for models and skeleton animation
scripts Contains *.script files for game scripts
shaders Contains various files for shaders
sounds Contains *.ogg files for various music, sounds, ambient, etc.
spawns Contains a *.spawn files - it store spawn spots on locations
textures Contains *.dds textures
gamemtl.xr Contains Game Materials
lanims.xr Contains animations of lights
particles.xr Contains Particles
senvironment.xr Contains settings for Sound Environment zones
shaders.xr Contains Engine Shaders
shaders_xrlc.xr Contains Compiler Shaders
tools Contains some resources for modding, like a version icon for addons, a resource converter and *.bat files for unpacking *.db files - -