Weapon HUD Animations
Idle animations
Parameter Name | Engine Class | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|---|
anm_idle | Idle animation | |||
anm_idle_empty | Idle animation with empty magazine | |||
anm_idle_g | Idle animation with underbarrel grenade launcher | |||
anm_idle_empty_g | Idle animation with empty underbarrel grenade launcher | |||
anm_idle_w_gl | Idle animation with active underbarrel grenade launcher | |||
anm_idle_empty_w_gl | Idle animation with empty active underbarrel grenade launcher | |||
anm_idle_aim_0 | WP_BM16 | Aiming idle animation with 0 bullets | ||
anm_idle_aim_1 | WP_BM16 | Aiming idle animation with 1 bullets | ||
anm_idle_aim_2 | WP_BM16 | Aiming idle animation with 2 bullets | ||
anm_idle_aim | Aiming idle animation | |||
anm_idle_aim_empty | Aiming idle animation with empty magazine | |||
anm_idle_g_aim | Aiming idle animation with underbarrel grenade launcher | |||
anm_idle_empty_g_aim | Aiming idle animation with empty underbarrel grenade launcher | |||
anm_idle_w_gl_aim | Aiming idle animation with active underbarrel grenade launcher | |||
anm_idle_empty_w_gl_aim | Aiming idle animation with empty active underbarrel grenade launcher |
Motion animations
Parameter Name | Engine Class | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|---|
anm_show_0 | WP_BM16 | Show animation with 0 bullets | ||
anm_show_1 | WP_BM16 | Show animation with 1 bullets | ||
anm_show_2 | WP_BM16 | Show animation with 2 bullets | ||
anm_show | Show animation | |||
anm_show_empty | Show animation with empty magazine | |||
anm_show_g | Show animation with underbarrel grenade launcher | |||
anm_show_empty_g | Show animation with empty underbarrel grenade launcher | |||
anm_show_w_gl | Show animation with active underbarrel grenade launcher | |||
anm_show_empty_w_gl | Show animation with empty active underbarrel grenade launcher | |||
anm_idle_moving | Moving animation | |||
anm_idle_moving_empty | Moving animation with empty magazine | |||
anm_idle_aim_moving | Aiming moving animation | |||
anm_idle_moving_0 | WP_BM16 | Moving animation with 0 bullets | ||
anm_idle_moving_1 | WP_BM16 | Moving animation with 1 bullets | ||
anm_idle_moving_2 | WP_BM16 | Moving animation with 2 bullets | ||
anm_idle_moving_g | Moving animation with underbarrel grenade launcher | |||
anm_idle_moving_empty_g | Moving animation with empty underbarrel grenade launcher | |||
anm_idle_moving_g_aim | Aiming moving animation with underbarrel grenade launcher | |||
anm_idle_moving_w_gl | Moving animation with active underbarrel grenade launcher | |||
anm_idle_moving_empty_w_gl | Moving animation with active empty underbarrel grenade launcher | |||
anm_idle_moving_w_gl_aim | Aiming moving animation with active underbarrel grenade launcher | |||
anm_idle_moving_crouch | Crouch moving animation | |||
anm_idle_moving_crouch_empty | Crouch moving animation with empty magazine | |||
anm_idle_aim_moving_crouch | Aiming crouch moving animation | |||
anm_idle_moving_crouch_empty_g | Crouch moving animation with empty underbarrel grenade launcher | |||
anm_idle_moving_crouch_empty_w_gl | Crouch moving animation with active empty underbarrel grenade launcher | |||
anm_idle_moving_crouch_g_aim | Aiming crouch moving animation with underbarrel grenade launcher | |||
anm_idle_moving_crouch_w_gl_aim | Aiming crouch moving animation with active underbarrel grenade launcher | |||
anm_idle_sprint_0 | WP_BM16 | Spring moving animation with 0 bullets | ||
anm_idle_sprint_1 | WP_BM16 | Spring moving animation with 1 bullets | ||
anm_idle_sprint_2 | WP_BM16 | Spring moving animation with 2 bullets | ||
anm_idle_sprint | Spring moving animation | |||
anm_idle_sprint_empty | Spring moving animation with empty magazine | |||
anm_idle_sprint_g | Spring moving animation with underbarrel grenade launcher | |||
anm_idle_sprint_empty_g | Spring moving animation with empty underbarrel grenade launcher | |||
anm_idle_sprint_w_gl | Spring moving animation with active underbarrel grenade launcher | |||
anm_idle_sprint_empty_w_gl | Spring moving animation with active empty underbarrel grenade launcher | |||
anm_bore_0 | WP_BM16 | Boredom animation with 0 bullets | ||
anm_bore_1 | WP_BM16 | Boredom animation with 1 bullets | ||
anm_bore_2 | WP_BM16 | Boredom animation with 2 bullets | ||
anm_bore | Boredom animation | |||
anm_bore_empty | Boredom animation with empty magazine | |||
anm_bore_g | Boredom animation with underbarrel grenade launcher | |||
anm_bore_empty_g | Boredom animation with empty underbarrel grenade launcher | |||
anm_bore_w_gl | Boredom animation with active underbarrel grenade launcher | |||
anm_bore_empty_w_gl | Boredom animation with active empty underbarrel grenade launcher | |||
anm_hide_0 | WP_BM16 | Hiding animation with 0 bullets | ||
anm_hide_1 | WP_BM16 | Hiding animation with 1 bullets | ||
anm_hide_2 | WP_BM16 | Hiding animation with 2 bullets | ||
anm_hide | Hiding animation | |||
anm_hide_empty | Hiding animation with empty magazine | |||
anm_hide_g | Hiding animation with underbarrel grenade launcher | |||
anm_hide_empty_g | Hiding animation with empty underbarrel grenade launcher | |||
anm_hide_w_gl | Hiding animation with active underbarrel grenade launcher | |||
anm_hide_empty_w_gl | Hiding animation with active empty underbarrel grenade launcher |
Weapon animations
Parameter Name | Engine Class | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|---|
anm_open | WP_RG6 WP_ASHTG | rg6_reload_start | ||
anm_add_cartridge | WP_RG6 | rg6_reload, rg6_reload_wep | ||
anm_close | WP_RG6 | rg6_reload_end | ||
anm_close_empty | WP_RG6 | |||
anm_reload_1 | WP_BM16 CWeaponRevolver | |||
anm_reload_2 | WP_BM16 CWeaponRevolver | |||
anm_reload_3 | CWeaponRevolver | |||
anm_reload_4 | CWeaponRevolver | |||
anm_reload_5 | CWeaponRevolver | |||
anm_reload | Partial reload animation | |||
anm_reload_empty | Full reload animation | |||
anm_reload_g | ||||
anm_reload_w_gl | ||||
anm_reload_empty_w_gl | ||||
anm_reload_misfire | ||||
anm_reload_misfire_w_gl | ||||
anm_attack | ||||
anm_attack2 | ||||
anm_shots | ||||
anm_shot_l | Last shot animation | |||
anm_shot_g_l | Lash shot animation with underbarrel grenade launcher | |||
anm_shots_g | ||||
anm_shots_w_gl | ||||
anm_shot_w_gl_l | Lash shot animation with active underbarrel grenade launcher | |||
anm_shot_1 | WP_BM16 | Shot animation with 1 bullets | ||
anm_shot_2 | WP_BM16 | Shot animation with 2 bullets | ||
anm_switch_mode | Firemode switch animation | |||
anm_switch_mode_empty | Firemode switch animation with empty magazine | |||
anm_switch | ? | |||
anm_switch_empty | ? | |||
anm_switch_g | ||||
anm_switch_g_empty |