Transforms
About
This panel contains parameters and operators, which are necessary to customize the position and rotation of *_hud models of weapons in the game. It is also possible to customize the position and rotation for aiming. To properly customize the transformations, you need to use the X-Ray
Camera, which can be added using the Add X-Ray Camera operator. To customize the weapon transformations, you need to move and rotate the root
object of the weapon hud
-model, and to customize the transformations for aiming, you need to add a parent object to the root
object of the hud
-model, and move and rotate this object (the weapon will have a double displacement and rotation due to its transformations and transformations of the parent)
Position Parameter
Position of the object in X-Ray
engine format, which is used for hud
-models of weapons. When copying positions from configs, it is necessary not to change the order of axes and not to change the sign of values (write the same as in the weapon config in the hud-section)
Orientation Parameter
Similar to the previous parameter, but for rotation