Outfit Config File
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Configuration parameters for outfits
General
Parameter Name | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|
GroupControlSection | spawn_group | ||
$spawn | Outfit Directory in the Level Editor | “outfit\cs_light_novice_outfit” | |
cform | Skeleton model | skeleton | parameter for dynamic objects; necessary for correct creation of the skeleton model |
discovery_dependency | Outdated parameter used in early SoC builds. Needed for discovery or improvement after working with scientists | ||
class | Engine outfit class | EQU_STLK | |
default_to_ruck | whether the outfit will be moved to the backpack instead of the slot when picked up | true | true - 1 - on (Yes) false - 0 - off (No) |
sprint_allowed | It is possible to run in this outfit | true | true - 1 - on (Yes) false - 0 - off (No) |
kind | Kind of item to group into the appropriate section in the Item Spawner | o_light o_medium o_sci o_heavy | |
cost | base price | 32340 | |
community | To which faction the outfit belongs | dolg | army csky stalker killer dolg bandit freedom monolith isg greh ecolog renegade |
helmet_avaliable | Is a helmet available for this outfit | true | true - 1 - on (Yes) false - 0 - off (No) |
backpack_avaliable | Is a backpack available for this outfit | true | true - 1 - on (Yes) false - 0 - off (No) |
artefact_count | |||
can_trade | true | true - 1 - on (Yes) false - 0 - off (No) | |
use_condition |
Sounds
Parameter Name | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|
snd_on_take | outfit |
Inventory
Parameter Name | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|
full_icon_name | the icon of the protagonist in a full-suit | npc_icon_svoboda_light_outfit | Not used (used only in the SoC inventory) |
full_scale_icon | Coordinates of the protagonist icon in full suit | 10, 11 | Not used (used only in the SoC inventory) |
character_portrait | Portrait of the NPC or protagonist wearing the outfit | ui_inGame2_csky_1_2 | |
inv_grid_height | Icon height | 3 | number of 50x50 pixels cells |
inv_grid_width | Icon width | 2 | number of 50x50 pixels cells |
inv_grid_x | Coordinate of the upper left corner of the icon on a 50x50 pixel grid on the X axis | 116 | number of cells indented to the right |
inv_grid_y | Coordinate of the upper left corner of the icon on a 50x50 pixel grid on the Y axis | 0 | number of cells indenting downward |
inv_name | Inventory name | csky_light_novice_outfit_name | |
inv_name_short | Inventory short name | csky_light_novice_outfit_name | |
inv_weight | Inventory weight | 5.48 | The number is given in kilograms |
description | Description in inventory | csky_light_novice_outfit_description | |
slot | Inventory slot number | 6 | 0 - knives (may be crashing) 1 - pistols (may be crashing) 2 - shotguns, machine guns, rifles, grenade launchers (may be crashing) 3 - grenades (may be crashing) 4 - binoculars (may be crashing) 5 - bolts (may be crashing) 6 - outfits |
Visual
Parameter Name | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|
player_hud_section | First-person HUD section | actor_hud_cs1 | |
visual | Outfit visual | dynamics\outfit\cs_light_outfit | |
actor_visual | Visual of a character in outfit | actors\stalker_nebo\stalker_nebo_1 | |
npc_visual | Visual of an NPC in outfit | actors\stalker_nebo\stalker_nebo_1 |
Upgrades/Repairs
Parameter Name | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|
upgrades | up_gr_firstab_sunrise_3, up_gr_seconab_sunrise_3, up_gr_thirdab_sunrise_3 | ||
installed_upgrades | installed upgrades | ||
upgrade_scheme | upgrade_scheme | up_scheme_sunrise_1 | |
repair_type | item type for repair tools | outfit | |
repair_part_bonus | 0.17 | ||
upgr_icon_x | the X coordinate of the upper left corner of the icon in the repair window | 953 | Specified in pixels |
upgr_icon_y | top-left corner coordinate of the icon in the Y axis repair window | 365 | Specified in pixels |
upgr_icon_width | Width of the icon in the repair window | 309 | Specified in pixels |
upgr_icon_height | icon height in the repair window | 142 | Specified in pixels |
Armor Outfit Parameters
Parameter Name | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|
artefact_count | Number of artifact cells initially available | 1 | |
immunities_sect | Costume Immunities Section | sect_light_novice_outfit_immunities | |
control_inertion_factor | inertia in the outfit | 1 | |
use1_functor | gameplay_disguise.menu_patch | ||
use1_action_functor | gameplay_disguise.menu_patch_action | ||
additional_inventory_weight | Maximum weight at which the protagonist can walk and additional carrying weight | 5 | Specified in kilograms |
additional_inventory_weight2 | 5 | Specified in kilograms |
Parameters that affect the protagonist
Parameter Name | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|
bones_koeff_protection | Parameter coefficients of the “persistence” of the protagonist’s bones in the outfit | actor_armor_cs1 | |
hit_fraction_actor | General protection | 0.75 | |
power_loss | Responsible for fatigue | 0.05 | Specified in percent |
bleeding_restore_speed | Responsible for stopping bleeding | Specified in percent | |
health_restore_speed | Responsible for restoring health | Specified in percent | |
power_restore_speed | Responsible for restoring powers | Specified in percent |
Parameters of the wearer’s protection against various types of impacts provided by the outfits
Parameter Name | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|
burn_protection | Protection against fire | 0.145 | |
shock_protection | Protection against electric shock | 0.96 | |
radiation_protection | Radiation protection | 0.0025 | |
chemical_burn_protection | Chemicals Protection | 0.037 | |
telepatic_protection | Psi Protection | 0 | |
strike_protection | Strike protection | 0.045 | |
explosion_protection | Explosion/shrapnel protection | 0.24 | |
wound_protection | Protection from Wounds | 0.31 | |
fire_wound_protection | Protection from firearms | 0.25 |
Immunities
Parameter Name | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|
burn_immunity | Immunity to fire exposure | 0.25 | |
chemical_burn_immunity | Immunity to chemical exposure | 0.07 | |
explosion_immunity | Immunity to effects from explosions/shrapnel | 0.2 | |
fire_wound_immunity | Immunity to exposure from firearms | 0.075 | |
radiation_immunity | Immunity to exposure from radiation | 0.0 | |
shock_immunity | Immunity to exposure to electricity | 0.03 | |
strike_immunity | Immunity to impact from strikes | 0.0 | |
telepatic_immunity | Immunity to psi exposure | 0.0 | |
wound_immunity | Immunity to the effects of wounds | 0.122 |
AI
Parameter Name | Parameter Description | Example Value | Possible Parameters |
---|---|---|---|
ef_equipment_type | Preference for NPCs | 3 |