Outfit Config File


About

Configuration parameters for outfits


General

Parameter NameParameter DescriptionExample ValuePossible Parameters
GroupControlSectionspawn_group
$spawnOutfit Directory in the Level Editor“outfit\cs_light_novice_outfit”
cformSkeleton modelskeletonparameter for dynamic objects; necessary for correct creation of the skeleton model
discovery_dependencyOutdated parameter used in early SoC builds. Needed for discovery or improvement after working with scientists
classEngine outfit classEQU_STLK
default_to_ruckwhether the outfit will be moved to the backpack instead of the slot when picked uptruetrue - 1 - on (Yes)
false - 0 - off (No)
sprint_allowedIt is possible to run in this outfittruetrue - 1 - on (Yes)
false - 0 - off (No)
kindKind of item to group into the appropriate section in the Item Spawnero_light
o_medium
o_sci
o_heavy
costbase price32340
communityTo which faction the outfit belongsdolgarmy
csky
stalker
killer
dolg
bandit
freedom
monolith
isg
greh
ecolog
renegade
helmet_avaliableIs a helmet available for this outfittruetrue - 1 - on (Yes)
false - 0 - off (No)
backpack_avaliableIs a backpack available for this outfittruetrue - 1 - on (Yes)
false - 0 - off (No)
artefact_count
can_tradetruetrue - 1 - on (Yes)
false - 0 - off (No)
use_condition

Sounds

Parameter NameParameter DescriptionExample ValuePossible Parameters
snd_on_takeoutfit

Inventory

Parameter NameParameter DescriptionExample ValuePossible Parameters
full_icon_namethe icon of the protagonist in a full-suitnpc_icon_svoboda_light_outfitNot used (used only in the SoC inventory)
full_scale_iconCoordinates of the protagonist icon in full suit10, 11Not used (used only in the SoC inventory)
character_portraitPortrait of the NPC or protagonist wearing the outfitui_inGame2_csky_1_2
inv_grid_heightIcon height3number of 50x50 pixels cells
inv_grid_widthIcon width2number of 50x50 pixels cells
inv_grid_xCoordinate of the upper left corner of the icon on a 50x50 pixel grid on the X axis116number of cells indented to the right
inv_grid_yCoordinate of the upper left corner of the icon on a 50x50 pixel grid on the Y axis0number of cells indenting downward
inv_nameInventory namecsky_light_novice_outfit_name
inv_name_shortInventory short namecsky_light_novice_outfit_name
inv_weightInventory weight5.48The number is given in kilograms
descriptionDescription in inventorycsky_light_novice_outfit_description
slotInventory slot number60 - knives (may be crashing)
1 - pistols (may be crashing)
2 - shotguns, machine guns, rifles, grenade launchers (may be crashing)
3 - grenades (may be crashing)
4 - binoculars (may be crashing)
5 - bolts (may be crashing)
6 - outfits

Visual

Parameter NameParameter DescriptionExample ValuePossible Parameters
player_hud_sectionFirst-person HUD sectionactor_hud_cs1
visualOutfit visualdynamics\outfit\cs_light_outfit
actor_visualVisual of a character in outfitactors\stalker_nebo\stalker_nebo_1
npc_visualVisual of an NPC in outfitactors\stalker_nebo\stalker_nebo_1

Upgrades/Repairs

Parameter NameParameter DescriptionExample ValuePossible Parameters
upgradesup_gr_firstab_sunrise_3, up_gr_seconab_sunrise_3, up_gr_thirdab_sunrise_3
installed_upgradesinstalled upgrades
upgrade_schemeupgrade_schemeup_scheme_sunrise_1
repair_typeitem type for repair toolsoutfit
repair_part_bonus0.17
upgr_icon_xthe X coordinate of the upper left corner of the icon in the repair window953Specified in pixels
upgr_icon_ytop-left corner coordinate of the icon in the Y axis repair window365Specified in pixels
upgr_icon_widthWidth of the icon in the repair window309Specified in pixels
upgr_icon_heighticon height in the repair window142Specified in pixels

Armor Outfit Parameters

Parameter NameParameter DescriptionExample ValuePossible Parameters
artefact_countNumber of artifact cells initially available1
immunities_sectCostume Immunities Sectionsect_light_novice_outfit_immunities
control_inertion_factorinertia in the outfit1
use1_functorgameplay_disguise.menu_patch
use1_action_functorgameplay_disguise.menu_patch_action
additional_inventory_weightMaximum weight at which the protagonist can walk and additional carrying weight5Specified in kilograms
additional_inventory_weight25Specified in kilograms

Parameters that affect the protagonist

Parameter NameParameter DescriptionExample ValuePossible Parameters
bones_koeff_protectionParameter coefficients of the “persistence” of the protagonist’s bones in the outfitactor_armor_cs1
hit_fraction_actorGeneral protection0.75
power_lossResponsible for fatigue0.05Specified in percent
bleeding_restore_speedResponsible for stopping bleedingSpecified in percent
health_restore_speedResponsible for restoring healthSpecified in percent
power_restore_speedResponsible for restoring powersSpecified in percent

Parameters of the wearer’s protection against various types of impacts provided by the outfits

Parameter NameParameter DescriptionExample ValuePossible Parameters
burn_protectionProtection against fire0.145
shock_protectionProtection against electric shock0.96
radiation_protectionRadiation protection0.0025
chemical_burn_protectionChemicals Protection0.037
telepatic_protectionPsi Protection0
strike_protectionStrike protection0.045
explosion_protectionExplosion/shrapnel protection0.24
wound_protectionProtection from Wounds0.31
fire_wound_protectionProtection from firearms0.25

Immunities

Parameter NameParameter DescriptionExample ValuePossible Parameters
burn_immunityImmunity to fire exposure0.25
chemical_burn_immunityImmunity to chemical exposure0.07
explosion_immunityImmunity to effects from explosions/shrapnel0.2
fire_wound_immunityImmunity to exposure from firearms0.075
radiation_immunityImmunity to exposure from radiation0.0
shock_immunityImmunity to exposure to electricity0.03
strike_immunityImmunity to impact from strikes0.0
telepatic_immunityImmunity to psi exposure0.0
wound_immunityImmunity to the effects of wounds0.122

AI

Parameter NameParameter DescriptionExample ValuePossible Parameters
ef_equipment_typePreference for NPCs3