LEVEL: (lmap+env*const)*base Shader Type


About

A type of shader with a wide range of functions. Through it you can transform ID0 textures, assign Environment map to them and customize them, with changing RGBA constants

Base Texture

Options Description Options Options Description
Name Custom
$null
$base0
$base1
$base2
$base3
$base4
$base5
$base6
$base7
Transform Custom Programmable
TCM Scale enabled
Scale U
Scale V
Rotate enabled
Rotate
Scroll enabled
Scroll U
Scroll V
Spherical Reflection
Cube Reflection
$null
$base0
$base1
$base2
$base3
$base4
$base5
$base6
$base7

Environment map

Options Description Options Options Description
Name Custom
$null
$base0
$base1
$base2
$base3
$base4
$base5
$base6
$base7
Transform Custom Programmable
TCM Scale enabled
Scale U
Scale V
Rotate enabled
Rotate
Scroll enabled
Scroll U
Scroll V
Spherical Reflection
Cube Reflection
$null
$base0
$base1
$base2
$base3
$base4
$base5
$base6
$base7
Constant Custom R
G
B
A
$null
$base0
$base1
$base2
$base3
$base4
$base5
$base6
$base7