LEVEL: (lmap+env*const)*base Shader Type
About
A type of shader with a wide range of functions. Through it you can transform ID0 textures, assign Environment map to them and customize them, with changing RGBA constants
Base Texture
Description | Options | Description | Options | Description | Options | Description | |
---|---|---|---|---|---|---|---|
Name | Custom | ||||||
$null | |||||||
$base0 | |||||||
$base1 | |||||||
$base2 | |||||||
$base3 | |||||||
$base4 | |||||||
$base5 | |||||||
$base6 | |||||||
$base7 | |||||||
Transform | Custom | Programmable | |||||
TCM | Scale enabled | ||||||
Scale U | |||||||
Scale V | |||||||
Rotate enabled | |||||||
Rotate | |||||||
Scroll enabled | |||||||
Scroll U | |||||||
Scroll V | |||||||
Spherical Reflection | |||||||
Cube Reflection | |||||||
$null | |||||||
$base0 | |||||||
$base1 | |||||||
$base2 | |||||||
$base3 | |||||||
$base4 | |||||||
$base5 | |||||||
$base6 | |||||||
$base7 |