Introduction
1.
Meta
❱
1.1.
Contributing to this book
2.
Mod Organizer
❱
2.1.
Installing MO2
2.2.
Addon installers
2.3.
Package Naming for MO2
2.4.
Configuring VSCode-like programs to handle game files
3.
Addons
❱
3.1.
DLTX
3.2.
DXML
3.3.
MCM
3.4.
PDB files
3.5.
Lua Unlocalizer
3.6.
Useful addons, scripts and utils
4.
Configs
❱
4.1.
Structure of Files
4.2.
Condlists
4.3.
Inventory Icons
4.4.
Algoritm of Logic
5.
Scripting
❱
5.1.
Introduction to codebase
5.2.
Codestyle
5.3.
Wetting our hands
5.4.
Server and game objects
5.5.
Callbacks
5.6.
Time events
5.7.
Monkey patching
5.8.
Script Animations
6.
Modelling
❱
6.1.
Creating model in Blender
7.
Animating
❱
7.1.
Creating an animation
7.2.
Creating animations for the camera
7.3.
Editing existing animations
8.
Texturing
❱
8.1.
Creating and preparing textures
8.2.
Working correctly with icon atlases
9.
Mapping
❱
9.1.
Creating a location in Blender
9.2.
Multimaterial Terrain Guide
10.
Quests
❱
10.1.
Introduction
10.2.
NPC Creation
10.3.
Task Creation
10.4.
Dialogue Creation
11.
Reference/General
❱
11.1.
Terminology
11.2.
Main Folders And Files
11.3.
File Formats
11.4.
Crash List
12.
Reference/Configs
❱
12.1.
Weapon Configuration Parameters
12.2.
Ammo Configuration Parameters
12.3.
Weapon Sounds Parameters
12.4.
Oufits Configuration Parameters
12.5.
Mutants Configuration Parameters
13.
Reference/Shaders
❱
13.1.
Material Shaders List
13.2.
Shaders List
13.3.
Compiler Shaders List
13.4.
Sound Envornment List
14.
Reference/Engine
❱
14.1.
Console commands
14.2.
A-Life (AI)
14.3.
Engine Classes
15.
Reference/Resources
❱
15.1.
Audio
15.2.
Models
15.3.
SDK resources
16.
Reference/Tools
❱
16.1.
Modding Tools List
16.2.
In-Game Editors
❱
16.2.1.
Item Spawner
16.2.2.
Lightning Editor
16.2.3.
NPC Logic/Execute
16.2.4.
Object Spawner
16.2.5.
Outfits/Weapons Stats Editor
16.2.6.
Pocket Workshop
16.2.7.
Weapon HUD Editor
16.2.8.
Weather Editor
16.3.
Ltx Support
16.4.
SDK 0.7
❱
16.4.1.
Interface
16.4.2.
Actor Editor
16.4.3.
Image Editor
16.4.4.
Level Editor
16.4.5.
Shader Editor
16.4.6.
Sound Editor
16.4.7.
Postprocess Editor
16.4.8.
Particle Editor (Not finished)
16.5.
Blender X-Ray Addon
❱
16.5.1.
Advanced settings
16.5.2.
Panels
16.5.3.
Side Panel
16.6.
Stalker Studio
16.7.
THM Editor
❱
16.7.1.
Modified THM Editor
16.8.
Bump Generator
16.9.
Sound Attribute Viewer And Tweaker
16.10.
Upgrade Editor
16.11.
Modified OMF Editor
16.12.
Modified OGF Editor
16.13.
X-Ray Export Tool
16.14.
Universal x64 level compilers
16.15.
xrCompress
Light (default)
Rust
Coal
Navy
Ayu
Anomaly Modding Book
Creating an animation in Blender for a HUD object
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