Mapping


In short: Don't work with maps. You can compile and run new maps in the game, but it is not a pleasant experience in any way. You cannot change existing maps. Anomaly devs are working hard to fix this, and we expect the situation to get better with Anomaly 1.6.

But, if you really are adventurous:


To compile, you need to make a location build. To do this, open or create a location in the Level Editor in the SDK.

For location build this is the minimum set:

  • 1 light source
  • 1 spawn element
  • 1 glow

If the location will have stalkers, you need to create ai grid

Location building

Created a folder with the name, which was specified in the scene properties. It contains all the data about the location.

Compiling the location

In order to compile a location, you need to put it in the:

  • game_maps_single.ltx
  • game_levels.ltx

After that you can use compilers that are included directly in SDK, or use third party compilers (such as Universal x64 level compilers).