Introduction
1.
Meta
❱
1.1.
Contributing to this book
2.
Mod Organizer
❱
2.1.
Installing MO2
2.2.
Addon installers
2.3.
Package Naming for MO2
2.4.
Configuring VSCode-like programs to handle game files
3.
Addons
❱
3.1.
DLTX
3.2.
DXML
3.3.
MCM
3.4.
PDB files
3.5.
Lua Unlocalizer
3.6.
Useful addons, scripts and utils
4.
Configs
❱
4.1.
Structure of Files
4.2.
Condlists
4.3.
Inventory Icons
4.4.
Algoritm of Logic
5.
Scripting
❱
5.1.
Introduction to codebase
5.2.
Codestyle
5.3.
Wetting our hands
5.4.
Server and game objects
5.5.
Callbacks
5.6.
Time events
5.7.
Monkey patching
5.8.
Script Animations
5.9.
Script Attachments
6.
Modelling
❱
6.1.
Creating model in Blender
7.
Animating
❱
7.1.
Creating an animation
7.2.
Creating animations for the camera
7.3.
Editing existing animations
8.
Texturing
❱
8.1.
Creating and preparing textures
8.2.
Working correctly with icon atlases
9.
Mapping
❱
9.1.
Creating a location in Blender
9.2.
Multimaterial Terrain Guide
10.
Quests
❱
10.1.
Introduction
10.2.
NPC Creation
10.3.
Task Creation
10.4.
Dialogue Creation
11.
Reference/General
❱
11.1.
Terminology
11.2.
Main Folders And Files
11.3.
File Formats
11.4.
Crash List
12.
Reference/Configs
❱
12.1.
Outfits
12.2.
Weapons
❱
12.2.1.
Weapon Sounds
12.2.2.
Ammo
12.3.
Trade
12.4.
Creatures
13.
Reference/Shaders
❱
13.1.
Material Shaders List
13.2.
Shaders List
13.3.
Compiler Shaders List
13.4.
Sound Envornment List
14.
Reference/Engine
❱
14.1.
Console commands
14.2.
A-Life (AI)
14.3.
Engine Classes
15.
Reference/Resources
❱
15.1.
Audio
15.2.
Models
15.3.
SDK resources
16.
Reference/Tools
❱
16.1.
Modding Tools List
16.2.
In-Game Editors
❱
16.2.1.
Item Spawner
16.2.2.
Lightning Editor
16.2.3.
NPC Logic/Execute
16.2.4.
Object Spawner
16.2.5.
Outfits/Weapons Stats Editor
16.2.6.
Pocket Workshop
16.2.7.
Weapon HUD Editor
16.2.8.
Weather Editor
16.3.
Ltx Support
16.4.
SDK 0.7
❱
16.4.1.
Interface
16.4.2.
Actor Editor
16.4.3.
Image Editor
16.4.4.
Level Editor
16.4.5.
Shader Editor
16.4.6.
Sound Editor
16.4.7.
Postprocess Editor
16.4.8.
Particle Editor (Not finished)
16.5.
Blender X-Ray Addon
❱
16.5.1.
Advanced settings
16.5.2.
Panels
16.5.3.
Side Panel
16.6.
Stalker Studio
16.7.
THM Editor
❱
16.7.1.
Modified THM Editor
16.8.
Bump Generator
16.9.
Sound Attribute Viewer And Tweaker
16.10.
Upgrade Editor
16.11.
Modified OMF Editor
16.12.
Modified OGF Editor
16.13.
X-Ray Export Tool
16.14.
Universal x64 level compilers
16.15.
xrCompress
Light
Rust
Coal
Navy
Ayu
Anomaly Modding Book
Sound Environmet List (senvironment.xr)
About
Contains settings for different sound zones
List
Envornment name and path
Preview
identity
identity
default
default
bathroom
bathroom
mountains
mountains
yard
yard
room
room
plant
plant
long_corridor
long_corridor
open_space
open_space
house
house
forest
forest