Modified OGF Editor by ValeroK
- Program Developers:
- Mortany (Original Author)
- ValeroK
- The version described in the article: 3.8
- Ap-pro forum topic
About
Tool for working with .ogf and .dm format
Features
- Ability to work with all .ogf parameters
- Ability to work with meshes in .ogf
- Viewport
- Integration with OGF Viewer and OMF Editor
- Saving .ogf in .object, .skl, .skls, .bones formats (list of formats here)
- Hotkeys
- Fix Gunslinger models (models are fixed automatically when you save them)
Functionality
Hotkeys
- F4 - Load file
- Ctrl+S - Save file
- F6 - Save as
- F3 - Reload file
Buttons
Button | Description |
---|---|
Load | Loads the selected .ogf |
Save | Save .ogf |
Save As | Save as .ogf |
Export | Export as .object .bones .obj .omf .skl .skls |
Reload | Reloads the program |
Exit | Exits the program |
Button | Description |
---|---|
Open in Object Editor | Open in Object Editor |
Import OGF Params | Imports parameters of another .ogf with selectable parameters |
Recalc Normals | Recalculates the normals of the selected mesh |
Recalc Bounding Box | Recalculates Bounding Box |
Remove Progressive Meshes | Remove Progressive Meshes |
Move/Rotate Model | Move/Rotate Model |
Converter | NPC CoP to SoC NPC SoC to CoP |
Display information about the loaded OGF
Field | Description |
---|---|
OGF Version | The .ogf version |
Model Type | Model type |
Motions Refs | Motions Refs |
Motions | Motions |
Links | Links |
Verts | Verts |
Faces | Faces |
Field | Description |
---|---|
Source File | Source file |
Converter | Converter |
Creator | Creator |
Editor | Editor |
Export Time | Export Time |
Creation Time | Creation Time |
Modified Time | Modified Time |
Button |
---|
Repair timers |
Field |
---|
Image path |
FS Ltx path |
Textures path |
Game Mtl path |
OMF Editor path |
Object Editor path |
Button |
---|
Load textures alpha channel in Viewport - slow loading |
Changes the format of motion references for the model
Checkboxes
Field | Description |
---|---|
Create Backup | Creates a backup file |
Sections
Section with texture and shader path editing. Also here can delete or move meshes of the model (If there is only one mesh, you cannot delete it)
Mesh: [Mesh number]
Field | Description |
---|---|
Texture Path: | Path to texture |
Shader Name: | Shader |
File with userdata
A field with paths for animation
Displays animations that are built into the model
If you right-click on this field, then the context menu will pop up where you can:
Button | Description |
---|---|
Edit | Opens the OMF Editor (first, you need to specify the path to it in the settings) |
Load | Loads selected .omf files as an embedded movement |
Delete | Deletes all downloaded animations |
Displays a list of bones and their number
Editing the bone parameter
Bone id: [Bone number]
Field | Description |
---|---|
Bone Name | Bone Name |
Parent Bone | Parent Bone |
Material | Material |
Mass | Mass |
Center Of Mass | Center of mass |
Position | Bone position |
Rotation | Bone rotation |
Specifies the path to the Lod model
Viewport