Panels

Object Properties

X-Ray Engine: Object

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Object

Params Description Object Type Description Extra Type Species
Type Object Type Custom Custom Type Object Static
Dynamic
Progressive
LOD
HOM
Multiply Usage
Sound Occluder
Sound Occluder Sound Occlusion Model - -
Multiply Usage Needed for automatic creation of LOD at compilation stage - -
HOM Hierarchical Occlusion Mapping - -
Progressive Dynamic Progressive Dynamic Object - -
Dynamic Any movable object with bones - -
Static Any static object at the level - -
HQ Export HQ Export - - - -
LOD Reference LOD Reference - - - -
Export Path Export Path - - -
User Data User Data - - - -
Motions

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Button/NameDescriptionExtra ParamsDescription
Play Active MotionPlay Active Motion--
Custom NamesEnable Custom Names for Export--
ShowShowAction
Export
Both
-
DependencyOn what skeleton do actions rest--
Revision
NameDescription
Owner NameOwner Name
Created TimeCreated Time
Moder NameModer Name
Modified TimeModified Time

Details

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Button/NameDescription
No Waving?
Min Scale
Max Scale
Detail Index?
Color?

Level

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Type Description Description Description
Type CForm - - - -
Light Controller Static
Hemi
Sun
Light Type Point
Spot
Directional
Diffuse - -
Specular - -
Ambient - -
Cutoff Range - -
Falloff - -
Constant Attenuation - -
Linear Attenuation - -
Quadric Attenuation - -
Inner Angle Theta - -
Outer Angle Phi - -
Portal Sector Front - -
Sector Back -
Visual Normal Use Fastpath Geometry
Hierrarhy - -
Progressive Use Fastpath Geometry
Tree Static Light
Hemi
Sun
Light
Hemi
Sun
Tree Progressive Light
Hemi
Sun
Light
Hemi
Sun
LOD - -
Level Sectors Object - -
Portals Object - -
Lights Object - -
Glows Object - -

Object Data Properties

X-Ray Engine: Mesh

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ButtonDesctiption
Visible?
Locked?
SGMask?

X-Ray Engine: Armature

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ButtonDesctiptionExtraExtra Desc
Display Bone ShapesDisplay Bone Shapes--
Display Bone Mass CentersDisplay Bone Mass CentersCross Size
Display Bone LimitsDisplay Bone LimitsGizmo Radius
Use LimitsUse LimitsIK
X-Ray

Bone Properties

X-Ray Engine: Bone

bone centered

ButtonDescriptionNote
ExportableWill the bone be exported-
Lenght
MaterialMateriallist of materials
Shape TypeShape type for ODENone
Box
Sphere
Cylinder
Edit ShapeEdit Shape-
No PickableRay Query Rays, hit wallmarks will skip this element
No PhysicsThe engine ignores shape physics-
Remove After BreakWhen activated, all dice will start a "remove_time" timer from the config, after which the object will be removedExample: wooden box
No Fog ColliderVolumetric Fog will ignore this element-
Joint TypeJoint type for ODENone
Rigid
Cloth
Joint
Wheel
Slider
Custom
Breakable
MassBone mass-
Center of MassCenter of Mass-
Edit CenterEdit Center of Mass-

Material Properties

X-Ray Engine: Material

material centered

ButtonNote
Shaderlist of shaders
Compilelist of compile shaders
Materiallist of materials
Two SidedThe model will be drawn from the outside and inside. The number of polygons in the model is doubled.
Texture UV
Light Map UV
Light Map 1
Light Map 2
Light Vertex Color
Sun Vertex Color
Hemi Vertex Color
Suppress Shadows
Suppress Wallmarks