Shaders List (shaders.xr)
About
This section contains a list and description of the shaders that are available in the shaders.xr file. This file contains descriptions of shader settings.
List
Shaders for static objects
Shader name | Description |
---|---|
zfill | |
xwindow | Old unused glass shader |
selflight | self-lighting material |
glass | |
friendly_indicator | |
font | |
default_pn_hm | |
default_pn | |
default_hm | |
default | basic lightmap shader |
clouds |
ufp Shaders
Shader name | Description |
---|---|
ufp_blend |
Test Shaders
Shader name and path | Description |
---|---|
test\aaaaaaaa__ | |
test\aass |
Sky Shaders
Shader name and path | Description |
---|---|
sky\background | |
sky\clouds | |
sky\clouds_old | |
sky\skydome |
Particles Shaders
Shader name and path | Description |
---|---|
particles\add | |
particles\alpha_add | |
particles\blend | |
particles\dark | |
particles\set | |
particles\xadd | |
particles\xblend | |
particles\xdistort |
Shaders for dynamic objects
Shader name and path | Description | Preview |
---|---|---|
models\antigas_glass | CubeMap reflection shader (variant 1) | |
models\artefact | CubeMap reflection shader (variant 2) | |
models\artefact2 | CubeMap reflection shader (variant 3) | |
models\artifact-anim-env | ||
models\glass_stalker_refl | ||
models\lfo_black_lens_weapons | ||
models\lfo_black_soft_lens_weapons | ||
models\lfo_glass_lens_weapons | ||
models\lfo_light_dot_weapons | ||
models\lightplanes | self-lighting material with translucent and falloff effect | |
models\mirror | ||
models\model | basic shader | |
models\model_aref | transparency. alpha test - trans (with gradients) | |
models\model_fur | transparency. alpha test - aref (no gradients) | |
models\hm | ||
models\pn | ||
models\pn_hm | enable tesselation on models (DX11 only) | |
models\pautina | material with transparency and falloff effect | |
models\selflight | basic self-lighting material | |
models\seftlight_det | uses an engine shader variable. For example, it is possible to make the detector screen turn off when the battery level is too low | |
models\selflightl | self-lighting material with lower intensity | |
models\transparent | transparency | |
models\water | ||
models\water_ryaska | ||
models\weapons | CubeMap reflection shader (variant 4) | |
models\window | semi-transparent shader with CubeMap reflection | |
models\xanomaly | ||
models\xdistor | ||
models\xdistorcolor | ||
models\xdistorcolorl | ||
models\xdistorinv | ||
models\xmonolith | ||
models\xwindows |
Levels Shaders
Shader name and path | Description |
---|---|
levels\agroprom_asfalt | terrain shader (asphalt) |
levels\agroprom_grass | terrain shader (grass) |
levels\agroprom_gravel | terrain shader (gravel) |
levels\bar_asfalt | |
levels\bar_asphalt | |
levels\bar_grass | |
levels\bar_gravel | |
levels\darkcape_asfalt | |
levels\darkcape_grass | |
levels\darksc_asfalt | |
levels\darksc_grass | |
levels\darkvalley_asfalt | |
levels\darkvalley_grass | |
levels\darkvalley_sand | |
levels\dead_city_asfalt | |
levels\dead_city_grass | |
levels\dead_city_ground | |
levels\deadcity_asfalt | |
levels\deadcity_earth | |
levels\dead_city_grass | |
levels\escape_asfalt | |
levels\escape_asfalt_noblend | |
levels\escape_grass | |
levels\escape_sand | |
levels\garbage_asfalt | |
levels\garbage_earth | |
levels\garbage_grass | |
levels\generator_asfalt | |
levels\generator_earth | |
levels\generators_art | |
levels\hospital_grass | |
levels\hospital_sand | |
levels\jupiter_asfalt | |
levels\jupiter_earth | |
levels\jupiter_grass | |
levels\jupiter_plates | |
levels\l01_escape_asfalt | |
levels\l01_escape_asfalt_noblend | |
levels\l01_escape_detritus | |
levels\l01_escape_grass | |
levels\l01_escape_sand | |
levels\limansk_asfalt | |
levels\limansk_earth | |
levels\limansk_grass | |
levels\maedow_asfalt | |
levels\maedow_grass | |
levels\maedow_sand | |
levels\marsh_earth | |
levels\military_asfalt | |
levels\military_grass | |
levels\military_sand | |
levels\pripyat_asfalt | |
levels\pripyat_earth | |
levels\pripyat_gras2 | |
levels\pripyat_grass | |
levels\radar_asfalt | |
levels\radar_grass | |
levels\red_forest_asfalt | |
levels\red_forest_earth | |
levels\red_forest_grass | |
levels\red_forest_leaves | |
levels\red_forest_sand | |
levels\stancia | |
levels\stancia_asfalt | |
levels\stancia_build_kanal | |
levels\stancia_kanal | |
levels\truckscemetery | |
levels\truckscemetery_asfalt | |
levels\truckscemetery_grass | |
levels\yantar_asfalt | |
levels\yantar_earth | |
levels\zaton_asfalt | |
levels\zaton_cracked | |
levels\zaton_earth | |
levels\zaton_earth_2 | |
levels\zaton_grass | |
levels\zaton_pebbles | |
levels\zaton_plates | |
levels\zaton_sand |
HUD Shaders
Shader name and path | Description |
---|---|
hud\add | |
hud\add-alpha | |
hud\cursor | |
hud\default | |
hud\fog_of_war | |
hud\hitmarker | |
hud\p3d | |
hud\set | |
hud\seta |
Flora Shaders
Shader name and path | Description |
---|---|
flora\leaf_wave | |
flora\trunk_wave |
Effects Shaders
Shader name and path | Description |
---|---|
effects\bullet_tracer | |
effects\flame | |
effects\flare | |
effects\fx_refl_pod | |
effects\glow | |
effects\lightning | |
effects\lightplanes | |
effects\moon | |
effects\rain | |
effects\screen_add | |
effects\screen_blend | |
effects\screen_noise | |
effects\screen_set | |
effects\shadow | |
effects\shadow_blur | |
effects\shadow_world | |
effects\sun | |
effects\wallmark | |
effects\wallmarkblend | |
effects\wallmarkmult | |
effects\wallmarkset | |
effects\water | pure water shader |
effects\waterryaska | crayfish shader |
effects\waterstuden | swamp shader |
effects\watertest | |
effects\watertest-1 |
SDK Shaders
Shader name and path | Description |
---|---|
editor\ai_node | |
editor\do_base | |
editor\selection | |
editor\spawn_icon | |
editor\wire |
Details Shaders
Shader name and path | Description | Preview |
---|---|---|
details\blend | ||
details\lod | ||
details\set |
Def_Shaders
Shader name and path | Description | Preview |
---|---|---|
def_shaders\def_add | ||
def_shaders\def_aref | ||
def_shaders\def_aref_v | ||
def_shaders\def_objects_lod | ||
def_shaders\def_objects_lod_trans | ||
def_shaders\def_refl_alpha | ||
def_shaders\def_refl_alpha_heli | ||
def_shaders\def_refl_trans | ||
def_shaders\def_trans | ||
def_shaders\def_trans_v | ||
def_shaders\def_trans_v_tuchi | ||
def_shaders\def_vertex | ||
def_shaders\def_vertex_hm | ||
def_shaders\def_vertex_pn | ||
def_shaders\def_vertex_pn_hm | ||
def_shaders\lod | ||
def_shaders\lod_old |
Debug Shaders
Shader name and path | Description |
---|---|
debug\ai_nodes | |
debug\wireframe |