Sound Attribute Viewer And Tweaker

  • Program Developer:
    • NatVac
  • The version described in the article: 1.1.7
  • Official Site

About

Utility designed to simplify working with X-Ray Engine sound files in .ogg format.

editor centered

Features

  • Easy viewing of comments in files, and other information
  • Quick editing of comments, with automatic CRC-32 checksum generation
  • Automatic insertion of comment structure into standard *.ogg files (eliminates Missing ogg-comment and Invalid ogg-comment version errors)
  • Small executable file that does not require installation
  • No hex editor, X-Ray SDK or checksum fixing required
  • Help file included, accessible from the utility

Functionality

Buttons

ButtonDescription
Select Drive/DirectorySelects the path to the directive with the sounds (If you press Ctrl and click on the button the list will reload)
HelpOutput Help Information
AboutAbout

Checkboxes

CheckboxesDescription
Rename Originals with .bakMake backup when saving

Parameters

ParametersDescriptionPossible parameters
Header (audio file name)When clicked, it opens the media player installed on your computer and plays only the original .ogg sound (without affecting the settings)-
Sound File InfoDisplays some detailed information about the sound itself. These characteristics are shown for information and cannot be changed-
Game Sound TypeDetermines how the sound will be perceived by NPCs and mutants in the gameundefined
anomaly_idle
item_dropping
item_hiding
item_pickup
item_taking
item_using
NPC_attacking
NPC_dying
NPC_eating
NPC_injuring
NPC_step
NPC_talking
object_breaking
object_colliding
object_exploding
weapon_bullet_hit
weapon_empty_click
weapon_recharging
weapon_shooting
world_ambient
Base Sound VolumeDefault sound volume in the game at the sound source locationRange is 0.0 - 2.0
Minimum Distanceindicates the distance in meters from the sound source at which it can still be heard at 100% volume
Maximum DistanceDistance in meters from the sound source at which you can no longer hear the sound
Maximum AI DistanceDistance from the sound source (in meters) at which NPCs can no longer hear the sound