w_Weapon.ltx Config File


About

Configuration parameters for weapons


Parameters of the weapon are set for each sample in a separate *.ltx file, and consist of two sections (Each contains its own set of parameters):

  • [wpn_name] - Main, it sets most of the parameters (for NPC and 3rd-person view).

  • [wpn_name_hud] - Secondary, where you set first-person view parameters only.


Parameters of the world model

[wpn_name]: Here you can set additional characteristics of weapon from sections for example:

  • identity_immunities - a section that contains damage parameters for different game difficulty levels
  • weapon_probability
  • default_weapon_params

General parameters

General parameters
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
GroupControlSectionspawn_group
$npcuse NPC of this weapononon (Yes) - off (No)
$prefetchpreload queue8
$spawnthe Weapon Directory in the Level Editor"weapons\ak-74""weapons\ wpn_name"
scheduledonline/offline switch; Works only for "live" objects with AIoffon (Yes) - off (No)
cformparameter for dynamic objects; necessary for correct creation of the skeleton modelskeleton
parent_sectionwpn_akm
classengine weapon classWP_AK74WP_BINOC
WP_KNIFE
WP_BM16
WP_GROZA
WP_SVD
WP_AK74
WP_LR300
WP_HPSA
WP_PM
WP_RG6
WP_RPG7
WP_SHOTG
WP_ASHTG
WP_MAGAZ
WP_SVU
WP_USP45
WP_VAL
WP_VINT
WP_WALTH W_STMGUN
animation_slotanimation slot number21 - pistol
2 - automatic rifle
3 - rifle, shotgun
4 - RPG
5 - knife
7 - bolt, grenade
8 - submachine gun with integrated underbarrel grenade launcher
9 - Shotgun
10 - Drum Gun
13 - binoculars
hand_dependencedetermines whether the weapon will be taken with one or two hands10 - no hands
1 - one hand
2 - two hands
single_handedheld with one hand00 - no
1 - yes
default_to_ruckwhether the weapon will be moved to the backpack instead of the slot when picked upfalsetrue (yes)
false (no)
sprint_allowedthis line means that you can run with the weapontruetrue (Yes)
false (No)
kindThe type of item to group into the appropriate section in the Item Spawnerw_riflew_rifle
w_misc
w_explosive
w_melee
w_pistol
w_smg
w_shotgun
w_sniper
costbase price28780Specified in numbers
hudsection with parameters for the hud model of the weaponwpn_akm_hudSpecifies the name of the section
visualreference to the world modeldynamics\weapons\wpn_akm\wpn_akm.ogfSpecifies the path to the file

Position and Orientation of Weapons

Position and Orientation of Weapons
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
positionposition of the weapon in the hands of the NPC and the headspace when viewed from the 3rd person-0.026, -0.175, 0.0X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
orientationhow the weapon is rotated in the hands of the NPC and headgear, in the 3rd person view0, 0, 0X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left
fire_pointcoordinates of the fire particle from the shot, in the 3rd person view0, 0.218, 0.656X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
fire_point2Coordinates of the fire particle from the shot, when viewed from the 3rd person from the holster0, 0.161, 0.583X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
strap_bone0the name of the first NPC model bone where the weapon is located when hiddenbip01_spine2Bone Name
strap_bone1The name of the second NPC model bone that holds the weapon when hiddenbip01_spine1Bone Name
strap_positionthe position of the weapon on the NPC's back, when viewed from the third person-0.26, -0.11, 0.25X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
strap_orientationhow the weapon is rotated on the NPC's back in 3rd person view-15, -9, 110X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left

Weapon parameters in inventory

Weapon parameters in inventory
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
icons_texturetexture where the weapon icon will be taken fromui\ui_icon_spas
inv_grid_heighticon height2number of 50x50 pixels cells
inv_grid_widthicon width5number of 50x50 pixels cells
inv_grid_xthe coordinate of the upper left corner of the icon on a 50x50 pixel grid on the X axis35number of cells indented to the right
inv_grid_yThe coordinate of the upper left corner of the icon on a 50x50 pixel grid on the Y axis0number of cells indenting downward
inv_nameThe name in the inventoryst_wpn_akmSection name, in *.xml files included in the string_table section of gamedata\configs\text\*localization*\st_items_weapons.xml
inv_name_shortshort name in the inventoryst_wpn_akmSection name, in *.xml files included in the string_table section of gamedata\configs\text\*localization*\st_items_weapons.xml
inv_weightthe inventory weight of the unloaded weapon3.3The number is given in kilograms
descriptionDescription in inventoryst_wpn_akm_descrSection name, in *.xml files included in the string_table section of gamedata\configs\text\*localization*\st_items_weapons.xml
slotInventory slot number20 - knives
1 - pistols
2 - shotguns, machine guns, rifles, grenade launchers
3 - grenades (may be crashing)
4 - binoculars
5 - bolts (may be crashing)
6 - outfits (may be crashing)

Parameters for multiplayer (there is no multiplayer in the game, so the parameters are useless)

Parameters for multiplayer
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
weapon_classis used exclusively for the purchase menu in multiplayershotgun
assault_rifle
sniper_rifle
heavy_weapon
startup_ammostartup amount of ammo in multiplayerThe number of rounds of ammunition is indicated
kill_msg_xthe coordinate of the upper left corner of the kill icon on the X axis
kill_msg_ytop-left corner coordinate of the kill icon on the Y axis
kill_msg_widthkill icon widthSpecified in pixels
kill_msg_heightkill icon heightSpecified in pixels

Particle parameters from the shot

Particle parameters from the shot
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
flame_particlesgunshot fire particleweapons\generic_weapon05Specifies the path to the file
smoke_particlesshot smoke particleweapons\generic_shoot_00Specifies the path to the file
light_disabledflash off when shotfalsetrue (Yes) - false (No)
light_colorParameters for changing the color of the shot fire particle0.6, 0.5, 0.3RGB Color
light_rangethe radius of the fire partition from the shot5
light_timetime of light playback when shot0.2
light_var_colorParameter of variation of the color of the fire particle from the shot0.05RGB Color
light_var_rangevaries the radius of the fire particle from the shot0.5Value 60.0 = 10 seconds

Parameters of the upgrades/repairs

Particle parameters from the shot
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
upgradesup_gr_firstab_akm, up_gr_seconab_akm, up_gr_thirdab_akm, up_gr_fourtab_akm, up_gr_fifthab_akm, up_gr_fifthcd_akm
installed_upgradesinstalled upgrades
upgrade_schemeupgrade_schemeupgrade_scheme_ak74
repair_typeitem type for repair toolsrifle_7pistol
shotgun
rifle_5
rifle_7

Icons of the upgrades

Icons of the upgrades
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
upgr_icon_xX coordinate of the upper left corner of the weapon icon in the upgrade window300Specified in pixels
upgr_icon_yY coordinate of the upper left corner of the weapon icon in the upgrade window0Specified in pixels
upgr_icon_widthicon width in the upgrade window300Specified in pixels
upgr_icon_heighticon height in the upgrade window100Specified in pixels

Parameters of the weapon itself

Parameters of the weapon itself
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
fire_modesfiring modes fire modes1, -1-1 - automatic
1 - single
2 - two-shot
3 - three-shot
wallmark_sectionsection of wallmarks that appear on the ground/geometrySection name (by default it is in the system.ltx file)
wm_sizetexture size of the mark left on the ground after the explosionThe bigger the number, the bigger the mark
allow_inertionwhether inertia is enabledtrue (Yes) - false (No)
ph_massthe weight of the unloaded weapon for the physical engine4The number is given in kilograms

Shot parameters

Shot parameters
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
hit_impulseThe force that the flying bullet transmits to the victim affects the ragdoll-body behavior34The more, the farther the body will fly away
hit_powerdamage dealt0.58, 0.58, 0.58, 0.58Specifies a value for the level of difficulty in descending order, i.e. from master to beginner
hit_typeType of damage inflicted; used to calculate damage; armor suits (and others) are set to be immune to each type of damage separatelyfire_woundfire_wound - fire damage
wound - stabbing
wound_2 - cutting
explosion - shrapnel damage
fire_distanceeffective range of the shot after which the bullet disappears900Specified in meters
bullet_speedinitial bullet speed715Specified in meters per second
rpmShooting speed600Specifies the number of shots per minute
rpm_empty_clickMisfire/empty magazine sound frequency200
fire_dispersion_baseThe dispersion (angle of the bullets) introduced by the weapon; affects accuracy; added to the disp_base in actor.ltx0.45Specified in degrees
PDM_disp_accel_factorMultiplier by which fire_dispersion_base is multiplied when the protagonist runs2.5Specified in numbers
PDM_disp_baseMultiplier by which fire_dispersion_base is multiplied when the protagonist is standing at full height1.15Specified in numbers
PDM_disp_crouchMultiplier by which fire_dispersion_base is multiplied when the protagonist goes crouched1.0Specified in numbers
PDM_disp_crouch_no_accMultiplier by which fire_dispersion_base is multiplied when the protagonist stands still while ducking1.0Specified in numbers
PDM_disp_vel_factorMultiplier by which fire_dispersion_base is multiplied when the protagonist spins a weapon or runs2.5Specified in numbers

Ammo parameters

Ammo parameters
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
ammo_classammo type for this weaponammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybadThe names of the ammunition sections are indicated, separated by commas
ammo_elapsedmagazine capacity at the moment of spawning30indicate the value equal to ammo_mag_size
ammo_mag_sizeammunition capacity30The number of bullets is indicated

Particle shell parameters

Particle shell parameters
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
shell_pointcoordinates of the shell partylock, when viewed from the 3rd person0, 0.216, 0.174x - left/+right, y + up/down, z - forward/+backward
shell_dirhow the shell particle is rotated when viewed from the 3rd person0, 0, 0.4x - left/+right, y + up/down, z - forward/+backward
shell_particlesshell particleweapons\762x39Particles file path relative to particles.xr

Aiming parameters

Aiming parameters
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
scopesName of the gun sight section1p29, kobra, ps01Sections to models with these sights are indicated
scope_statusScope status00 - not available
1 - built-in
2 - removable
scope_zoom_factorscope magnification0For the sight specified in the parameter scopes, the value can already be more

Parameters of the silencer

Parameters of the silencer
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
silencer_nameName of the silencer section of the gunwpn_sil_pbs1
silencer_statussilencer status20 - not available
1 - built-in
2 - removable
silencer_light_colorParameters for changing the color of the particle of the smoke from the shot from the weapon with silencer0.6, 0.5, 0.3
silencer_light_rangethe radius of the particle of the haze when firing0.01
silencer_light_timelight time0.2
silencer_light_var_colorParameter for varying the color of the particle of smoke from a shot from a weapon with silencer0.05
silencer_light_var_rangevariation of the radius of the particle of the smoke from the shot from the weapon with silencer0.5
silencer_smoke_particlesparticle smoke effect for a shot with silencerweapons\generic_shoot_00Particles file path relative to particles.xr
silencer_xthe coordinates of the silencer icon superimposed on top of the weapon icon on the X coordinate235Specified in numbers
silencer_ythe coordinates of the silencer icon superimposed over the weapon icon in Y coordinate10Specified in numbers

Parameters of the underbarrel grenade launcher

Parameters of the underbarrel grenade launcher
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
grenade_classtype of underbarrel grenadesammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_namename of the section of the underbarrel grenade launcherwpn_addon_grenade_launcher
grenade_launcher_statusthe status of the underbarrel grenade launcher00 - not available
1 - built-in
2 - removable
launch_speedlaunch speed of the underbarrel grenade launcher0
grenade_flame_particlesparticle of the fire from the underbarrel grenade launcherweapons\generic_weapon01Particles file path relative to particles.xr
grenade_launcher_xgrenade launcher icon coordinates superimposed over the weapon icon on the X coordinate127Specified in numbers
grenade_launcher_ygrenade_launcher icon coordinates superimposed over the weapon icon on the Y coordinate18Specified in numbers

Aiming parameters

Aiming parameters
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
use_aim_bulletwhether the first bullet fired after a long period of inactivity will fly exactly into the crosshairfalsetrue (Yes) - false (No)
time_to_aimthe time of inactivity after which the use_aim_bullet is triggered0.0
zoom_dof0.5, 1.0, 180
zoom_enabledthe ability to aimtruetrue (Yes) - false (No)
zoom_rotate_timethe speed at which the weapon goes to the "aiming" state, in seconds0.25Specified in seconds
reload_dof0.0, 0.5, 5, 2
control_inertion_factorUsability; aka inertia; affects how easily the weapon can be controlled with the mouse1.0f
crosshair_inertion5.8

Misfire parameters

Misfire parameters
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
misfire_probabilitymisfire_probabilitymaximum wear probability0.005
misfire_start_conditionthe wear at which there is a chance of misfire0.7
misfire_start_probmisfire chance of misfire when wear is greater than misfireStartCondition0.007
misfire_end_conditionthe chance of misfire when worn out is greater than misfireEndCondition0.05
misfire_end_probwear rate at which the chance of misfire becomes constant0.11

Wear parameters

Wear parameters
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
condition_queue_shot_deccondition_shot_dec0.0008
condition_shot_decincrease wear on each shot0.00080 - no wear
1 - maximum wear
fire_dispersion_condition_factorthe effect of wear on the variance of the weapon as a percentage0.001

Сamera parameters

Сamera parameters
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
cam_returnWhether to return the camera to its original position0
cam_relax_speedcamera return speed10
cam_dispersionangle increase with each shot0.762
cam_dispersion_fracbarrel will rise by cam_dispersioncam_dispersion_frac +- cam_dispersion(1-cam_dispersion_frac)1.0
cam_dispersion_incincrease cam_dispersion with each shot0.0725
cam_max_anglemaximum vertical recoil angle50.0
cam_max_angle_horzmaximum horizontal recoil angle50.0
cam_step_angle_horzbarrel shift horizontally during firing1.38

Parameters of the camera when aiming

Parameters of the camera when aiming
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
zoom_cam_relax_speedsimilar to the return speed of the camera in the aiming mode10
zoom_cam_dispersionSimilar to cam_dispersion in the aiming mode0.732
zoom_cam_dispersion_fracSimilar to cam_dispersion_frac in aiming mode0.7
zoom_cam_dispersion_incSimilar to cam_dispersion_inc in aiming mode0.0625
zoom_cam_max_angleSimilar to cam_max_angle in aiming mode50.0
zoom_cam_max_angle_horzSimilar to cam_max_angle_horz in aiming mode50.0
zoom_cam_step_angle_horzSimilar to cam_step_angle_horz in aiming mode1.28

Parameters for AI

Parameters for AI
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
ef_main_weapon_typeNPC weapon type20 - pistol
1 -shotgun
2 - assault rifle
3 - rifle
4 - grenade launcher
ef_weapon_typeNPC fire mode85 - fire single shots
6 - fire in bursts
7 - aim and fire single shots
8 - aim and fire (sniper)
9 - grenade launcher
cam_relax_speed_ai360
zoom_cam_relax_speed_ai360
holder_fov_modifierNPC angle of view multiplier (eye_fov) with this weapon1.0Specified in numbers
holder_range_modifierNPC range multiplier (eye_range) with this weapon1.0Specified in numbers
min_radius
max_radius

Weapon HUD parameters

General weapon HUD parameters

[wpn_weapon name_hud]:

Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
item_visualWeapon hud modelanomaly_weapons\wpn_akm\wpn_akm_hud.ogfFile path relative to the gamedata\meshes folder
attach_place_idx0
zoom_hide_crosshairwhether to remove the crosshair when aimingtruetrue (Yes) - false (No)

Strafe/Inertion

Strafe/Inertion

Strafe works when moving the character (WASD)

Inertia works by moving the mouse

Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
strafe_enabledEnabling Strafetruetrue (Yes) - false (No)
strafe_aim_enabledEnabling Aim Strafetruetrue (Yes) - false (No)
strafe_hud_offset_rotHUD rotation1,-0.75,4.5X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left
strafe_hud_offset_posHUD position0,0.002,0X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
strafe_hud_offset_rot_16x9HUD rotation 16x91,-1,5X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left
strafe_hud_offset_pos_16x9HUD position 16x90,0.0023,0X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
strafe_aim_hud_offset_rotHUD rotation while aiming0,-0.3,1.25X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left
strafe_aim_hud_offset_posHUD position while aiming0,0.002,0X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
strafe_aim_hud_offset_rot_16x9HUD rotation while aiming 16x90,-0.5,1.75X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left
strafe_aim_hud_offset_pos_16x9HUD position while aiming 16x90,0.0023,0X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
strafe_transition_timetime to return to the original weapon position (the longer the time, the slower the return)0.75
strafe_aim_transition_timetime to return to the original weapon position (the longer the time, the slower the return)0.35
strafe_cam_limit_aim_factor0.9
strafe_cam_min_angle0
inertion_min_angle_aim0
inertion_offset_LRUD_aimHUD inertion when aim0.011, 0.011, 0.01, 0.005L - (-) left / (+) right
R - (-) right / (+) left
U - (-) up / (+) down
D - (-) down / (+) up

Visual Recoil

Visual Recoil
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
shooting_hud_effectEnable Visual Recoiltruetrue (Yes) - false (No)
shooting_max_LRUDMaximum LRUD position when firing0.005,0.005,0.005,0L - (-) left / (+) right
R - (-) right / (+) left
U - (-) up / (+) down
D - (-) down / (+) up
shooting_max_LRUD_aimMaximum LRUD position when firing while aim0.0025,0.0025,0,0L - (-) left / (+) right
R - (-) right / (+) left
U - (-) up / (+) down
D - (-) down / (+) up
shooting_backward_offset0.02,0.015
shooting_ret_speedtime to return to the original weapon position (the longer the time, the slower the return)7.5
shooting_ret_aim_speedtime to return to the original weapon position (the longer the time, the slower the return)15
shooting_min_LRUD_power0.01

hud_movement_layers

hud_movement_layers
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
movement_layer_0aim_walkmovement\aim_walk.anmpath and animation name
movement_layer_1aim_crouchmovement\aim_walk.anmpath and animation name
movement_layer_2crouchmovement\newwalk.anmpath and animation name
movement_layer_3walkmovement\newwalk.anmpath and animation name
movement_layer_4runmovement\newwalk.anmpath and animation name
movement_layer_5sprintmovement\newrunreload.anmpath and animation name

empty_click_anm

empty_click_anm
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
empty_click_anmWeapon animation when attempting to shoot with an empty magazine (camera animation is used)script\misfire.anmpath and animation name
empty_click_anm_speed2
empty_click_anm_power1

Parameters of the weapon position

Parameters of the weapon position
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
item_positionweapon position in relation to the arms0, 0, 0X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
item_orientationweapon orientation in relation to the arms0, 0, 0X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left

HUD parameters with weapon

HUD parameters with weapon
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
hands_positionHands and weapon position-0.072, -0.15, 0.1X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
hands_position_16x9Hands and weapon position for 16x9 monitors-0.072, -0.15, 0.1X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
hands_orientationdirection (orientation) of the hands and arms0.55, 2.39, 0.15X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left
hands_orientation_16x9direction (orientation) of arms and weapons for 16x9 monitors0.55, 2.39, 0.15X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left

HUD parameters when aiming

HUD parameters when aiming
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
aim_hud_offset_posaiming shift-0.0818, 0.05494, -0.25X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
aim_hud_offset_pos_16x9aiming hand shift for 16x9 monitors-0.0818, 0.05494, -0.25X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
aim_hud_offset_rotorientation of the arms with the weapon when aiming0.0407, 0.00886, -0.00495X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left
aim_hud_offset_rot_16x9aiming hand orientation for 16x9 monitors0.0407, 0.00886, -0.00495X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left

HUD parameters when UGL is active

HUD parameters when UGL is active
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
gl_hud_offset_posgun arm displacement when aiming from the holster-0.0491, 0.005, -0.155X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
gl_hud_offset_pos_16x9gun hand offset when aiming from the arming cradle for 16x9 monitors-0.0491, 0.005, -0.155X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
gl_hud_offset_rotthe orientation of the arms with the weapon when aiming from the arming cube-0.067, 0.0063, -0.02X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left
gl_hud_offset_rot_16x9orientation of the arms with weapon when aiming from the arming cube for 16x9 monitors-0.067, 0.0063, -0.02X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left

HUD parameters when weapon lowered

HUD parameters when weapon lowered
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
safemode_anmWeapon animation when weapon goes to safe mode (camera animation is used)script\to_lower.anmpath and animation name
safemode_anm_speed1.2
safemode_anm_power1
safemode_anm2Weapon animation when weapon comes out of safe mode (camera animation is used)script\from_lower.anmpath and animation name
safemode_anm_speed21.3
safemode_anm_power20.6
lowered_hud_offset_posPosition of arms and hands when the weapon is lowered0, 0, 0X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
lowered_hud_offset_rotRotation of arms and hands when the weapon is lowered0, 0, 0X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left
lowered_hud_offset_pos_16x9Position of arms and hands when the weapon is lowered0, 0, 0X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
lowered_hud_offset_rot_16x9Rotation of arms and hands when the weapon is lowered0, 0, 0X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left

HUD parameters when leaning

HUD parameters when leaning
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
lean_hud_offset_posWeapon and arm positions when the character is leaning0, 0, 0X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
lean_hud_offset_rotWeapon and arm rotation when the character is leaning0, 0, 0X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left
lean_hud_offset_pos_16x9Weapon and arm positions when the character is leaning0, 0, 0X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
lean_hud_offset_rot_16x9Weapon and arm rotation when the character is leaning0, 0, 0X - (+) left / (-) right
Y - (+) up / (-) down
Z - (-) roll to the right / (+) roll to the left

Parameters of sounds

You can read about the parameters of the sounds here

HUD parameters of the shells sprite

HUD parameters of the shells sprite
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
shell_bonebone which will be considered the origin of coordinates for the shell sprite in 1st person viewwpn_bodyBone Name
shell_dirthe offset parameter of the shells after departure, in 1st person view0, 1, 0X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
shell_pointCoordinates of the bullets ejection point in 1st person view0, 0.064, 0.19X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward

HUD parameters of particle sprite

HUD parameters of particle sprite
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
fire_bonethe name of the fire particle bone of the weapon hud-modelwpn_bodyBone Name
fire_bone2UGL fire particle bonewpn_bodyBone Name
fire_pointcoordinates of the fire particle, when viewed from the 1st person0, 0.051841, 0.535482X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward
fire_point2Coordinates of the fire particles, when viewed from the 1st person when firing the underbarrel grenade launcher0, -0.011, 0.553X - (-) left / (+) right
Y - (+) up / (-) down
Z - (-) forward / (+) backward

Camera

Camera
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
freeelook_z_offset_mulСamera displacement along the z-axis when the camera moves freely0.4Z - (-) forward / (+) backward

HUD animations parameters

Idle animations
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
anm_idleIdle animation
anm_idle_emptyIdle animation of an empty magazine
anm_idle_aimIdle animation in aiming mode
anm_idle_gIdle animation of a grenade launcher
anm_idle_g_aimgrenade launcher targeting animation
anm_idle_w_glIdle animation with grenade launcher attached to the weapon
anm_idle_w_gl_aimIdle animation with a grenade launcher attached to the weapon when aiming
Motion animations
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
anm_idle_aim_movinganimation in the aiming mode when movingAnimation Name
anm_idle_aim_moving_crouchAnimation in the aiming mode when moving in a crouchAnimation Name
anm_idle_movingmotion animationAnimation Name
anm_idle_moving_emptymotion animation with an empty magazineAnimation Name
anm_idle_moving_crouch_g_aimcrouch walking animation with a grenade launcher attached to the weaponAnimation Name
anm_idle_moving_crouch_w_gl_aimanimate walking while crouching with a grenade launcher attached to the weapon while aimingAnimation Name
anm_idle_moving_gAnimation Name
anm_idle_moving_g_aimAnimation Name
anm_idle_moving_w_glthe walking animation with a grenade launcher attached to the weaponAnimation Name
anm_idle_moving_w_gl_aimanimate walking with a grenade launcher attached to the weapon while aimingAnimation Name
anm_idle_sprintRunning animationAnimation Name
anm_idle_sprint_emptyRunning animation with an empty magazineAnimation Name
anm_idle_sprint_gAnimation Name
anm_idle_sprint_w_glrunning animation with a grenade launcher attachedAnimation Name
anm_hidehiding animationAnimation Name
anm_hide_emptyHiding animation with an empty magazineAnimation Name
anm_hide_gAnimation Name
anm_hide_w_gla hiding animation with an attached grenade launcherAnimation Name
anm_showshow animationAnimation Name
anm_show_emptyShow animation with an empty magazineAnimation Name
anm_show_gAnimation Name
anm_show_w_glshow animation of pulling out a weapon with a grenade launcher attachedAnimation Name
anm_boreBoredom animationAnimation Name
Weapon animations
Parameter nameParameter descriptionExample valuePossible parameter values and their descriptions
anm_reloadReloading (When there is still a bullet in the chamber)Animation Name
anm_reload_emptyReloadingAnimation Name
anm_reload_ggrenade launcher reloadAnimation Name
anm_reload_w_glreloading of the weapon with a grenade launcher attachedAnimation Name
anm_shotsShot animationAnimation Name
anm_shot_lLast shot animationAnimation Name
anm_shots_gunderbarrel grenade launcher shot animationAnimation Name
anm_shots_w_glunderbarrel grenade launcher shot animationAnimation Name
anm_switchAnimation of switching to alternate firing modeAnimation Name
anm_switch_gAnimation of switching to underbarrel grenade launcher firing modeAnimation Name

Sources

Source