Crashes List


Error description

  • Expression - Expression in the engine code, which gives an error
  • Function - Name of the function where the error occurred
  • File - File where the error occurred
  • Line - Line in File where the error occurred
  • Description - Possible problem description
  • Arguments - Argument causing the error

Warning! This list is only for the vanilla version of the game! If you use engine edits, the logs of crashes may be different!

Models

Line 120
[error]Expression    : \<no expression>
[error]Function      : CModelPool::Instance_Load
[error]File          : ..\xrRender\ModelPool.cpp
[error]Line          : 120
[error]Description   : fatal error
[error]Arguments     : Can't find model file "path and file name".
  • Clarification: No 3D .ogf model was found

  • Error fixing:

    • Check that the model exists
    • Check that the paths to it are correct

Animations

Line 784
[error]Expression    : \<no expression>
[error]Function      : CKinematicsAnimated::Load::<lambda_1d323dfa2c5eacee46e042904e528af6>::operator ()
[error]File          : ..\xrRender\SkeletonAnimated.cpp
[error]Line          : 784
[error]Description   : fatal error
[error]Arguments     : Can't find motion file "path and file name".
  • Clarification: No .omf animation was found

  • Error fixing:

    • Check that the animation exists
    • Check the correct paths to it in the Motions Reference of the model
Line 857
[error]Expression    : m_Motions.size()
[error]Function      : CKinematicsAnimated::Load
[error]File          : ..\xrRender\SkeletonAnimated.cpp
[error]Line          : 857

section '(null)'
model 'path to model'
  • Clarification:

  • Error fixing:


Animated Paths

Line 47
[error]Expression    : \<no expression>
[error]Function      : CObjectAnimator::LoadMotions
[error]File          : ObjectAnimator.cpp
[error]Line          : 47
[error]Description   : fatal error
[error]Arguments     : Can't find motion file "path and file name".
  • Clarification: No .anm file was found

  • Error fixing:

    • Check that the .anm file exists
    • Check that the paths to it are correct

A-Life

Line 49
[error]Expression    : false
[error]Function      : CPatternFunction::vfLoadEF
[error]File          : ef_pattern.cpp
[error]Line          : 49
[error]Description   : assertion failed
  • Clarification: No .efd file was found

  • Error fixing:

    • Check that the .efd file exists
Line 60 This is a theoretical crash (needs checking!)
[error]Expression    : false
[error]Function      : CPatternFunction::vfLoadEF
[error]File          : ef_pattern.cpp
[error]Line          : 60
[error]Description   : assertion failed
  • Clarification: Not supported version of the Evaluation Function Contructor

  • Error fixing:

    • The .efd file must be generated with a supported version of the Evaluation Function Contructor (?)
Line 27
[error]Expression    : !NET.empty()
[error]Function      : CBaseMonster::net_Export
[error]File          : ai\Monsters\BaseMonster\base_monster_net.cpp
[error]Line          : 27
[error]Description   : assertion failed
  • Clarification: Probably the wrong type of AI in the mutant configuration file

  • Error fixing: ?


Spawn

Line 86
[error]Expression    : FS.exist(file_name, "$game_spawn$", *m_spawn_name, ".spawn")
[error]Function      : CALifeSpawnRegistry::load
[error]File          : alife_spawn_registry.cpp
[error]Line          : 86
[error]Description   : Can't find spawn file:
[error]Arguments     : "file name"
  • Clarification: No .spawn file was found

  • Error fixing:

    • Check that the .spawn file exists
Line 60 This is a theoretical crash (needs checking!)
[error]Expression    : R_ASSERT2(file_stream.find_chunk(SPAWN_CHUNK_DATA)
[error]Function      : CALifeSpawnRegistry::load
[error]File          : alife_spawn_registry.cpp
[error]Line          : 60
[error]Description   : Cannot find chunk SPAWN_CHUNK_DATA!
  • Clarification: No chunk SPAWN_CHUNK_DATA was found in .spawn file

  • Error fixing:

Line 111 This is a theoretical crash (needs checking!)
[error]Expression    : R_ASSERT2(!save_guid || (*save_guid == header().guid()) || ignore_save_incompatibility()
[error]Function      : CALifeSpawnRegistry::load
[error]File          : alife_spawn_registry.cpp
[error]Line          : 111
[error]Description   : Saved game doesn't correspond to the spawn : DELETE SAVED GAME!
  • Clarification:

  • Error fixing:

Line 141 or 147 This is a theoretical crash (needs checking!)
[error]Expression    : R_ASSERT2(chunk, "Spawn version mismatch - REBUILD SPAWN!"); or R_ASSERT2(m_chunk, "Spawn version mismatch - REBUILD SPAWN!");
[error]Function      : CALifeSpawnRegistry::load
[error]File          : alife_spawn_registry.cpp
[error]Line          : 141 or 147
[error]Description   : Spawn version mismatch - REBUILD SPAWN!
  • Clarification:

  • Error fixing:


LTX

Line 96
[error]Expression    : FS.exist(fn, "$game_textures$", buf, ".ini")
[error]Function      : CGameFont::Initialize
[error]File          : GameFont.cpp
[error]Line          : 96
[error]Description   : "path and ui_font_hud_01.ini"
  • Clarification: No ui_font_hud_01.ini file was found

  • Error fixing:


LUA

Line 204
[error]Expression    : \<no expression>
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : ..\xrServerEntities\script_engine.cpp
[error]Line          : 204
[error]Description   : fatal error
[error]Arguments     : LUA error: ...e.r anomaly/bin/..\gamedata\scripts\"script_name".script:62: bad argument #1 to 'pairs' (table expected, got nil)
  • Clarification:

  • Error fixing: