Removed the limit on the maximum number of vertexes in 65535
HQ Geometry with patches, exports better than SDK
Save and load .bones settings
Load, save, delete .skls animations
Export animations in 8 bit, 16 bit and uncompressed
Optimization of meshes with the same textures and shaders is disabled by default (they will not merge into one when exported so you can edit them in the OGF Editor)
Tuning and collision generation
Ability to resize models and animations when exporting, keeping the modifier in .object
Editing Userdata
Editing LOD
Editing Motion refs
Export models with original normals without X-Ray anti-aliasing groups
Generating LOD models
Removed the limit on the number of polygons for static meshes
Activates a new animation compression option, by selecting which animations will be exported without compression. Requires a commit in the engine from STCoP WP
Program debugging
Activates the tab with buttons for debugging
Force Viewport Load
Viewport is automatically loaded each time a file is loaded (slows down loading)
Field
Description
Image path:
Folder for generated screenshots from viewport
FS Ltx path:
If you select fs.ltx, the program will automatically add all other paths to the gamedata files
Textures path:
Texture folder for viewport
Game Mtl path:
Path to gamemtl.xr file. After that you can select and apply materials to the bones (Bones tab)
When activated, the program will use the downloaded animations instead of the motion references. If there are no animations, the reference animations will be used, if any. When deactivated, the loaded animations will be ignored. Affects everything except Object saves.
Field
Description
Object Type
Object Type
Object Scale
Changes the size of the object when exporting, affecting the size of the model and the size of animations
Checkboxes
Description
Scale Center of Mass
If you export with a resized object, the collision centers of mass will be recalculated to the new size
Exports the model without optimization of vertices and faces
Make Progressive Meshes
Creates progressive meshes when exporting OGF
Make Stripify Meshes
Includes optimized vertices and faces on meshes (Optimize meshes for old DirectX and video cards)
Optimize Surfaces
Combines meshes with the same texture and shader names
SoC bone export
When exporting a dynamic OGF, the polygon will be affected by a maximum of 2 bones. When disabled, a CoP influence of 4 bones will be enabled (not supported in SoC).