m_Mutant.ltx Config File


Default parameters that any mutants have

General parameters

Example value taken from vanilla m_bloodsucker.ltx

General parameters
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
GroupControlSectionspawn_group
SpaceRestrictionSectionspace_restrictor
zone_mosquito_bald
zone_witches_galantine
zone_burning_fuzz1
zone_mincer
zone_gravi_zone
$spawn"monsters\bloodsuckers\bloodsucker_base"
$npcon
$prefetchPreload order?16
visualModel of a living mutantmonsters\krovosos\krovosos
corpse_visualDead mutant modelmonsters\krovosos\krovosos_dead
destroyed_vis_namevisual, what remains when destroying a monster in an anomaly
cformparameter for dynamic objects; necessary for correct creation of the skeleton modelskeletonskeleton
classengine mutant classSM_BLOODSM_BLOOD -
script_bindingbind_monster.bind
rank16
spec_rankMonster rank displayed in statisticsnormal
communityWhat type of monster belongs tobloodsuckerTaken from game_relations.ltx
speciesbiological speciesbloodsucker
monster_type
can_spawn_phantomCan spawn phantomstrue
spawn_phantomm_phantom_bloodsucker
killer_clsidsGame classes of objects from which a mutant can die in offlineZ_MINCER
Z_GALANT
ZS_BFUZZ
ZS_MBALD
ZS_GALAN
ZS_MINCE
materialMutant material specified in Materialscreatures\medium
selector_approach
terrainbloodsucker_terrain
step_paramsStep parametersm_bloodsucker_step_params
LegsCountLegs count2

AI

AI
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
DayTime_BeginBeginning of a mutant's day22Game Time
DayTime_EndEnd of a mutant's day5Game Time
Min_SatietyMinimum hunger value0.000055
Max_SatietyMaximum hunger value0.9
ef_creature_typeMutant AI type (Evaluation Function)13-1 - No AI?
1 - ?
2 - Rat
3 - Zombie
4 - Zombified Man?
5 - Poltergeist
6 - Blind Dog
7 - Flesh
8 - ?
9 - ?
10 - ?
11 - Boar
12 - Controller
13 - Bloodsucker
14 - Soldier?
15 - ?
16 - Military Stalker?
17 - Stalker
18 - Burer
19 - Psevdogiant
20 - Chimera
21 - Fracture
ef_weapon_type2
ef_detector_typeType of detector used (Evaluation Function)11 - no detector
2 - simple detector
3 - visual detector
panic_thresholdThe threshold below which there will be panic0.01
weapon_usageAbility to use weapons(?)0

Bones

Bones
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
bone_headbip01_headbone name
bone_firebip01_headbone name
bone_eye_leftbip01_ponytail1bone name
bone_eye_rightbip01_ponytail2bone name
bone_spinbip01_spine1bone name

Invertory

Invertory
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
iconIcon in inventoryui_npc_monster_krovosos
Spawn_Inventory_Item_SectionWhat can be found during the searchmutant_krovosos_jawTaken from the file monster_items.ltx
Spawn_Inventory_Item_ProbabilityThe chance of a body part falling out0.0if you set it to 1.0, it will always fall out. If set to 2.0, two pieces will fall out.

Influences

Fire

Fire
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
fire_max_distance0
fire_max_power5
fire_linear_factor0
fire_quadratic_factor0.025

Psy

Psy
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
psy_max_distance0
psy_max_power5
psy_linear_factor0.05
psy_quadratic_factor0

Radiation

Radiation
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
radiation_max_distance0
radiation_max_power0.01
radiation_linear_factor1
radiation_quadratic_factor1
radiation_pp_effector_namepostprocess_rad
radiation_pp_highest_at0.02

Offline Alife

Offline Alife
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Scheduledon
Humanoff
Healthamount of lives in offline700
MinSpeedminimum speed to move in offline2.0
MaxSpeedmaximum speed to move in offline4.5
going_speed3.0
current_level_going_speed3.0
search_speed
smart_terrain_choose_interval00:15:00

Physics

Physics
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
ph_box0_center0.0, 0.9, 0.0
ph_box0_size0.35, 0.9, 0.35
ph_box1_center0.0, 0.6, 0.0
ph_box1_size0.40, 0.6, 0.40
ph_foot_size0.20, 0.23, 0.20
ph_crash_speed_min100
ph_crash_speed_max200
ph_collision_damage_factor0.1
ph_mass150
ph_skeleton_airr_lin_factor2.0
ph_skeleton_airr_ang_factor0.0
ph_skeleton_hinger_factor11.0
ph_skeleton_ddelayTime of change in the value of friction in the joint since the creation of the shell15.0
ph_skel_fatal_impulse_factor12.0
ph_after_death_velocity_factor0.75
ph_skel_shot_up_factor0.25

Movement

Velocities

Velocities
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Velocity_Stand
Velocity_RunFwdNormalrunning speed
Velocity_RunFwdDamagedrunning speed when wounded
Velocity_WalkFwdNormalstep velocity
Velocity_WalkFwdDamagedstep velocity when wounded
Velocity_Dragvelocity when dragging an object
Velocity_Stealsneak velocity

Accelerations

Accelerations
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Accel_GenericTotal mutant speed1.5
Accel_CalmMutant acceleration at calm2.5
Accel_AggressiveMutant acceleration in an aggressive state20.0

Attack parameters

Attack parameters
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
MinAttackDistMinimum attack distance2.0
MaxAttackDistMaximum attack distance2.8
EffectDistance20.0
hit_typeType of damage to the targetwound
as_min_dist2.0
as_step0.0
Run_Attack_Dist3.5, 4.5
Run_Attack_Delay1000, 3000
attack_paramsm_bloodsucker_attack_params
attack_effectorm_bloodsucker_attack_effector
Melee_Rotation_FactorAngular velocity during melee2.0

Attack On Move

Attack On Move
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
aom_enabledWhether the ability to attack on the move is enabled1
aom_only_jumpAbility to attack only when jumping?1
aom_animation_leftAttack animations on the move left?stand_run_attack_left_
aom_animation_rightAttack animations on the move right?stand_run_attack_right_
aom_far_radius15
aom_max_go_close_time8
aom_prepare_time5
aom_attack_radius1
aom_update_side_period4
aom_prediction_factor1.2

Entity Conditions

Entity Conditions
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
satiety_vRate of decrease in satiety over time0.0001
radiation_vRadiation reduction rate0.00001
satiety_power_vIncreasing stamina with decreasing satiety0.005
satiety_health_vIncreasing health with decreasing satiety0.001
satiety_criticalThe critical satiety value at which health begins to decrease
radiation_health_vReduced health when exposed to radiation0.0
morale_vRate of Moral Restoration0.01
health_hit_partthe percentage of the hit that goes to take away health?1.0
power_hit_partthe percentage of the hit that goes to take away power?1.0
psy_health_vSpeed of psy health recovery0.1
health_restore_vRestoring health over time?0.0001
immunities_sectMutant immunities sectionbloodsucker_immunities
protections_sectMutant protections sectionbloodsucker_protections
bleeding_vBlood loss at nominal wound per second0.008
wound_incarnation_vthe steepness of the healing curve (what percentage of the wound remains after healing in a game second)?0.02
min_wound_sizeMinimum value at which bleeding will start0.0226
DamagedThresholdThe value at which the wound animation starts to play0.36

Sleep settings

coefficients of parameter change rates during sleep

Sleep settings
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
sleep_healthRestoring health when sleeping?1.0
sleep_powerRecovering strength when sleeping1.0
sleep_satietyDecreased strength when sleeping1.0
sleep_radiationdamage from radiation while sleeping in a radioactive zone1.0
sleep_psy_healthRestoring psi health when sleeping?1.0

Eat settings

Eat settings
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
eat_freqbite frequency5.0Specified in seconds
eat_sliceincrease in satiety at one bite0.05
eat_slice_weightreduction of food from a corpse in one bite10.0
satiety_thresholdIf the value is lower than specified, the monster becomes hungry0.8
distance_to_corpseDistance to corpse to start playing eating animation0.8

Morale settings

Morale settings
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Morale_Hit_Quant0.1
Morale_Attack_Success_Quantincrease in morale during a successful attack0.1
Morale_Take_Heart_Speed0.1
Morale_Despondent_Speed0.01
Morale_Stable_Speed0.01
Morale_Despondent_Threashold0.5

Sounds and sound parameters

Sounds
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
sound_idleIdle soundmonsters\bloodsucker\idle_
sound_eatsound of eatingmonsters\bloodsucker\eat_
sound_aggressivesound of aggressionmonsters\bloodsucker\sucker_breath_mix_
sound_attack_hitSound of attackmonsters\bloodsucker\attack_hit_
sound_take_damagesound of taking damagemonsters\bloodsucker\hit_
sound_dieSound of deathmonsters\bloodsucker\die_
sound_panicSound of panicmonsters\bloodsucker\hit_
sound_die_in_anomalySound when dying in an anomaly
sound_distant_idleThe sound of idling in the distance?monsters\bloodsucker\die_

Sounds parameters

Sounds parameters
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
distant_idle_sound_delay80000
distant_idle_sound_range100.0
idle_sound_delayrandom delay between sound playback at idle950000 to N
eat_sound_delayrandom delay between playing the sound of eating30000 to N
attack_sound_delayrandom delay between sound playback on attack10000 to N
SoundThreshold0.05range [0 - 1]
max_hear_distDistance at which sounds are heard60

Damages

Damages
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
damagem_bloodsucker_damage
critical_wound_thresholdCritical wound threshold-1
critical_wound_decrease_quant0
critical_wound_anim_headcritical_hit_torso_0
critical_wound_bones_headbloodsucker_critical_wound_bones_head
critical_wound_anim_torsocritical_hit_torso_0
critical_wound_bones_torsobloodsucker_critical_wound_bones_torso
critical_wound_anim_legscritical_hit_torso_0
critical_wound_bones_legsbloodsucker_critical_wound_bones_legs

Abilitys

Unique abilitys for mutants. Each mutant may have its own individual abilities, or none at all.

Vision

Vision
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
eye_fovField of view180
eye_rangeVisibility range150
DynamicObjectsCountDetermines how many objects the mutant can remember seeing32
vision_free_sectionbloodsucker_vision_free
vision_danger_sectionbloodsucker_vision_danger
min_view_distanceMinimum visibility distance0.8coefficient, which is multiplied by eye_range, depending on the angle
max_view_distanceMaximum visibility distance1.0coefficient, which is multiplied by eye_range, depending on the angle
visibility_thresholdvalue, when the sum is reached, the object is considered visible190.0
always_visible_distance0.05
time_quantUsed when calculating the visibility of one creature to another (the formula involves time, time quantum, illumination, speed of an object, and distance to it)0.0005
decrease_valuethe value by which the weight is reduced if the object is caught in the frustum, but is detached for some reason0.01
velocity_factor0.2
luminocity_factorlight factor (for Actor only)0.6
transparency_threshold0.1
feel_enemy_who_just_hit_max_distancethe distance at which the monster will sense the shooter in any case350

Special Effectors

Special Effectors
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
duality_h0.08
duality_v0.06
blur0.71
gray0.5
noise_intensity0.5
noise_grain0.3
noise_fps30
color_base0.255,0.0,0.0
color_gray0.333,0.333,0.333
color_add0,0,0
time0.65
time_attackfade in0.1
time_releasefade out0.45
ce_time0.6
ce_amplitude10
ce_period_number1.0
ce_power2.0
skin_armor0.3
hit_fraction_monster0.5

Unique parameters of different engine classes


AI_Crow

AI_Crow
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
speed6.0
angular_speed0.1
goal_change_delta5.0
min_height30
goal_variability50.0, 10.0, 50.0
idle_sound_delta400.f

SM_BLOOD (Bloodsucker)

SM_BLOOD

Sounds

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Sound_Growlmonsters\bloodsucker\sucker_growl_
Sound_Alienmonsters\bloodsucker\sucker_breath_
Sound_Invisibility_Change_Statemonsters\bloodsucker\invisible
Sound_Vampire_Graspmonsters\bloodsucker\vampire_grasp
Sound_Vampire_Suckingmonsters\bloodsucker\vampire_sucking
Sound_Vampire_Hitmonsters\bloodsucker\vampire_hit
Sound_Vampire_StartHuntmonsters\bloodsucker\vampire_grasp

Velocities

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Velocity_Invisible_Linear5.0
Velocity_Invisible_Angular4.62

Abilitys

Invisible Ability
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Particle_Invisibleanomaly2\bloodsucker_shield
Particles_Invisible_Tracksmonsters\bloodsucker_step
Particles_Invisible_Tracks_Freq70
Invisibility_BlinkTime300
Invisibility_BlinkMicroInterval30
Invisibility_EnergySpeed0.05
full_visibility_radius5
partial_visibility_radius9
no_visibility_radius14
visibility_state_change_min_delay1000

Vampire Ability

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Vampire_Delay5000
Vampire_Want_Speed0.1
Vampire_Wound0.2
Vampire_GainHealthhow many hp to restore?0.65
Vampire_Sufficient_Hits5
Vampire_Distance1
vampire_effectorm_bloodsucker_vampire_effector

Predator Ability

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Predator_VisualVisual in invisibilitymonsters\krovosos\krovosos_xray

SM_BOARW (Boar)

SM_BOARW
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
actor_restrictormedium_monster

Abilitys

Squad seperation behaviour Ability

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
separate_factorpushing force0.8
separate_rangeradius in which the pushing acts3

SM_BURER (Burer)

SM_BURER

Sounds

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
sound_tele_holdmonsters\burer\burer_tele_hold
sound_tele_throwmonsters\burer\burer_tele_throw
sound_gravi_wave
sound_tele_attack
scan_soundmonsters\burer\burer_scan_affect_0

Abilitys

Shield Ability

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
shield_cooldown3000
shield_time3000
shield_keep_particleartefact\af_thermal_hide
shield_keep_particle_period300
Particle_Shieldartefact\af_thermal_hide

Anti-aim Ability

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
anti_aim_timeout2sec
anti_aim_effectorseffector_monster_hit_1, effector_monster_hit_2, effector_monster_hit_3, effector_monster_hit_4
anti_aim_animationstand_stamina_attack_
anti_aim_max_angle0.3
anti_aim_detection_gain_speed10
anti_aim_detection_loose_speed0.1
weapon_drop_velocity8
weapon_drop_stamina_k0.6IF player stamina < stamina_hit*inv_weight(weapon param)*weapon_drop_stamina_k THEN weapon is dropped
weight_to_stamina_hit0.11kg to stamina %

Gravi Ability

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Gravi_Cooldown6840milisec
Gravi_MinDist1meter
Gravi_MaxDist18meter
Gravi_Speed33meter/sec
Gravi_Step2meter
Gravi_Time_To_Hold1940milisec
Gravi_Radius3.0
Gravi_Impulse_To_Objects70.0
Gravi_Impulse_To_Enemy330.0
Gravi_Hit_Power0.61

Tele Ability

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Tele_Max_Handled_Objects3
Tele_Max_Timemax time to be in telekinesis6200s
Tele_Time_To_Hold340
Tele_Object_Min_Mass10
Tele_Object_Max_Mass1000.0
Tele_Find_Radius25.0
Tele_Min_Distance5
Tele_Max_Distance60
Tele_Raise_Speed7
Tele_Fly_Velocity50
Tele_Object_Height3

Scanner Ability

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
scan_critical_valuethreshold value25.0
scan_radiusscanning radius50.0
scan_velocity_thresholdthe boundary speed up to which the actor's movement is ignored4.0
scan_decrease_valuedecrease in the current amount per second0.3
scan_trace_time_freqspeed trace frequency2
scan_effector_sectionm_burer_scan_effector

SM_CAT_S (Cat)

SM_CAT_S

Movement

Jump Parameters

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
jump_delayrandom delay between jumps2500
jump_factorjump factor2.0
jump_ground_trace_range1.5
jump_hit_trace_range2.0
jump_build_line_distance5.0
jump_min_distanceminimum jump distance2.0
jump_max_distancemaximum jump distance8.0
jump_max_anglemaximum angle between the direction of the monster's body and the victim0.33
jump_max_height5.0
jump_auto_aim_factor0.6

SM_CHIMS (Chimera)

SM_CHIMS

Attack specific

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
prediction_factor0.1
attack_radiusrun around radius1
prepare_jump_timeout0Specified in milliseconds
attack_jump_timeout0Specified in milliseconds
stealth_timeout0Specified in milliseconds
num_attack_jumps1
num_prepare_jumps0

SM_CONTR (Controller)

SM_CONTR
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
selector_free_hunting
selector_cover
selector_hear_sound
selector_getaway
selector_approach
selector_walk_around
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
tube_condition_see_duration10
tube_condition_min_delay2000
tube_damage1.0
tube_condition_min_distance3.5
tube_at_oncefalse
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
control_fx_textureact\act_controller_hit
control_fx_texture2act\act_controller_hit1

Abilitys

Controlling Ability

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Max_Controlled_Count10
control_effectorcontroller_control_effector
Friend_Community_Overridesmonolith
Control_Hitweapons\generic_weapon_controller

Anti-aim Ability

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
anti_aim_timeout4sec
anti_aim_effectorseffector_monster_hit_1, effector_monster_hit_2, effector_monster_hit_3, effector_monster_hit_4
anti_aim_animationstand_attack_
anti_aim_max_angle0.5
anti_aim_detection_gain_speed1
anti_aim_detection_loose_speed0.1

SM_DOG_S (Dog)

SM_DOG_S

Mob-home parameters

Parameters of a dog's behavior in the area designated for him home

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
anim_factor50Specified in percent (from 1 to 100)
corpse_use_timeouttimeout on using a corpse10Specified in seconds
min_life_timeminimum waking time10сек (расчитывается min_life_time + rand(10) * min_life_time)
min_sleep_timeminimum sleep time5сек. (расчитывается min_sleep_time + rand(5) * min_sleep_time)
drive_out_timethe time during which the dog will try to chase the enemy away5
min_move_distthe minimum length of the patrol section4Specified in minutes
max_move_distmaximum length of the patrol section6Specified in minutes

SM_FLESH (Flesh)

SM_FLESH

Squad seperation behaviour

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
separate_factorpushing force0.8
separate_rangeradius in which the pushing acts3

SM_IZLOM (Fracture)


SM_GIANT (Psevdogaint)

SM_GIANT

step effector

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
step_effector_time0.5
step_effector_amplitude1.5
step_effector_period_number5.0

AI

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Anomaly_Detect_Radius15.0
Anomaly_Detect_Time_Remember10000

Huge Kick Ability

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
HugeKick_Damage1.4
HugeKick_Particlesmonsters\gigant_wave
HugeKick_MinMaxDist1,20
HugeKick_MinMaxDelay7000, 12000
HugeKick_Time_SlowDown2000

AI_PHANT (Phantom)

AI_PHANT
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
speed0.5
angular_speed3.5
contact_hit0.05

Sounds

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
sound_birthmonsters\poltergeist\attack_hit_0
sound_flymonsters\poltergeist\die_0
sound_contactmonsters\poltergeist\hit_0
sound_shootmonsters\biting\def_0

Particles

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
particles_birthmonsters\phantom_birth
particles_flymonsters\phantom_fly
particles_contactmonsters\phantom_death
particles_shootmonsters\phantom_death

SM_POLTR (poltergeist)

SM_POLTR
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
squad_attack_algorithm1
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
anger_hunger_threshold0.1
anger_loud_threshold0.7
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Invisible_Energy_Restore_Velocity0.1
Invisible_Energy_Decline_Velocity0.0
Invisible_Energy_Critical_Value0.01
Invisible_Energy_Activate_Value0.99
Invisible_Energy_Aggressive_Restore_Velocity0.1
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Particles_Damagemonsters\polter_damage
Particles_Deathmonsters\polter_death_00
Particles_Idlemonsters\polter_idle_00
Particles_Hiddenmonsters\polter_linza_00

;-- Delays ------------------- | Parameter Name | Parameter Description | Example value | Parameter Possible Values and their descriptions | ---|---|---|---| | Delay_Flame_Min | | 30000 | | | Delay_Flame_Normal | | 30001 | | | Delay_Flame_Aggressive | | 30001 | |

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Delay_Tele_Min0
Delay_Tele_Normal100
Delay_Tele_Aggressive10
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
Delay_Scare_Min30000
Delay_Scare_Normal30001
Delay_Scare_Aggressive30001

SM_P_DOG (pseudodog)


SM_DOG_P(psy_dog_s)


SM_DOG_F (psy_dog_phantom_s)


SM_RAT (Rat)


SM_SNORK (Snork)

SM_SNORK
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
jump_delay4000
jump_factor2.0
jump_ground_trace_range1.5
jump_hit_trace_range2.0
jump_build_line_distance6.0
jump_min_distance3.0
jump_max_distance10.0
jump_max_angle0.6
jump_max_height12
jump_auto_aim_factor0

Sounds

Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
sound_landingSound on landingmonsters\biting\def_

SM_TUSH (tushkano)


SM_ZOMBI (Zombie)

SM_ZOMBI
Parameter NameParameter DescriptionExample valueParameter Possible Values and their descriptions
FakeDeathCountmax count of fake death4
StartFakeDeathHealthThresholdhealth threshold after which fake death begins0.6