Compiler Shaders List (shaders_xrlc.xr)


About

This section contains a list and description of the shaders that are available in the shaders_xrlc.xr file. This file contains descriptions of the settings that are used by the level geometry compiler.

List

Shader name and pathDescription
defaultbasic lightmap shader
default_smooth
def_shaders\def_ghostlightmap shader without collision
def_shaders\def_ghost_vertexgeometry shader without collision
def_shaders\def_koliziongeometry shader with collision
def_shaders\def_kolizion_lm
def_shaders\def_kolizion_vertexinvisible geometry shader with collision
def_shaders\def_normals
def_shaders\def_noshadow
def_shaders\def_noshadow_pol
def_shaders\def_object_lod
def_shaders\def_object_lod_collision
def_shaders\def_object_lod_visual
def_shaders\def_selflight
def_shaders\def_translucensygeometry shader with transparency
def_shaders\def_vertexbasic vertex shader
def_shaders\def_vertex_ghost
def_shaders\def_vertex_ghost_no_shadow
def_shaders\def_vertex_invisible_castshadow
def_shaders\def_vertex_no_shadow
def_shaders\default_lm01
def_shaders\default_lm01_ghost
def_shaders\default_lm03
def_shaders\default_lm03_ghost
def_shaders\default_lm03_smooth
def_shaders\default_lm05
def_shaders\default_lm05_ghost
def_shaders\default_lm_hq