Image Editor
About
Allows you to edit texture parameters
Type | Description |
---|---|
2D Texture | |
Cube Map | Is a method of environment mapping that uses the six faces of a cube as the map shape |
Bump Map | Bump |
Normal Map | Normal Map |
Terrain |
Source
Shows the characteristics of the texture. Width, height and alpha channel.
Format | Description |
---|---|
DXT1 | Compression without alpha channel support |
DXT1 Alpha | Compression with alpha channel support |
DXT3 | |
DXT5 | Compression with alpha channel support |
16 bit (1:5:5:5) | |
16 bit (5:6:5) | |
32 bit (8:8:8:8) | |
8 bit (alpha) | 8-bit alpha only DirectX Format |
8 bit (luminance) | 8-bit luminance only DirectX Format |
16 bit (alpha:luminance) | 16-bit using 8 bits each for alpha and luminance DirectX Format |
MipMaps | Description |
---|---|
Enabled | |
Filter | Advanced Point Box Triangle Quadratic Cubic Catrom Michell Gaussian Sinc Bessel Hanning Hamming Blackman Kaiser |
Bump | Description |
---|---|
Mode | None Use Use parallax |
Texture | Path to Bump Textures |
Details | Description |
---|---|
Use As Diffuse | |
Use As Bump (R2) | |
Texture | |
Scale |
Material | Description |
---|---|
Base | OrenNayar <-> Blin Blin <-> Phong Phong <-> Metal Metal <-> OrenNayar |
Weight |
Flags | Description |
---|---|
Dither | |
Dither Each MIP | |
Implicit Lighted |
Fade | Description |
---|---|
Enable Color | |
Enable Alpha | |
Delay 'n' MIP | |
% of colot to fade in | |
Color | |
Alpha |
Border | Description |
---|---|
Enable Color | |
Enable Alpha | |
Color |