Image Editor


image-editor centered

About

Allows you to edit texture parameters

TypeDescription
2D Texture
Cube MapIs a method of environment mapping that uses the six faces of a cube as the map shape
Bump MapBump
Normal MapNormal Map
Terrain

Source

Shows the characteristics of the texture. Width, height and alpha channel.

FormatDescription
DXT1Compression without alpha channel support
DXT1 AlphaCompression with alpha channel support
DXT3
DXT5Compression with alpha channel support
16 bit (1:5:5:5)
16 bit (5:6:5)
32 bit (8:8:8:8)
8 bit (alpha)8-bit alpha only DirectX Format
8 bit (luminance)8-bit luminance only DirectX Format
16 bit (alpha:luminance)16-bit using 8 bits each for alpha and luminance DirectX Format
MipMapsDescription
Enabled
FilterAdvanced
Point
Box
Triangle
Quadratic
Cubic
Catrom
Michell
Gaussian
Sinc
Bessel
Hanning
Hamming
Blackman
Kaiser
BumpDescription
ModeNone
Use
Use parallax
TexturePath to Bump Textures
DetailsDescription
Use As Diffuse
Use As Bump (R2)
Texture
Scale
MaterialDescription
BaseOrenNayar <-> Blin
Blin <-> Phong
Phong <-> Metal
Metal <-> OrenNayar
Weight
FlagsDescription
Dither
Dither Each MIP
Implicit Lighted
FadeDescription
Enable Color
Enable Alpha
Delay 'n' MIP
% of colot to fade in
Color
Alpha
BorderDescription
Enable Color
Enable Alpha
Color