Actor Editor
The Actor editor is usually needed to customize objects (NPCs, Objects, etc.)
Interface
Toolbar
Scene
File Button
Button | Description | Note |
---|---|---|
Clear | Clears scene | - |
Load | Loads an object into a new scene | - |
Save | Saves object | - |
Save As | Saves the object as | .object .lwo |
Make Trumbnail | Creates trumbnail | Creates a thumbnail from the camera view |
Open Recent | Opens recent | - |
Import | Imports the model into the scene | - |
Optimize Motions | ||
Batch Convert | ||
Export | Exports the model to formats | .ogf .omf .obj .dm C++ |
Quit | Exiting the program | - |
Preview Object Button
Button | Description | Note |
---|---|---|
Custom | After selecting an object in the library it loads the model | It cannot be edited |
Clear | Clears the scene of objects that were loaded via Preview Object | - |
Preference | Preference | - |
Images Button
Button | Description |
---|---|
Image Editor | Open Image Editor |
Synchronize Textures | Synchronizes changes |
Check New Textures |
Sounds Button
Button | Description |
---|---|
Sound Editor | Open Sound Editor |
Synchronize Sounds | Synchronizes changes |
Preferences Button
Opens a window with preferences
Model
Bone Parts Button
Shows the Bone Parts of the object's skeleton
Example Bone Parts of stalker_animation.object
Render Style
Render Style | Description |
---|---|
Editor | Editor Render Style |
Engine | Engine (X-Ray 1.6) Render Style |
Clip Maker |
Object Items
Shows available items at the object (Surface, Object, Motions, Bones, etc.)
Item Properties
Shows parameters of the selected element of the model object
For the object
Flags | Description |
---|---|
Make Progressive | |
HQ Geometry |
Transform | Description |
---|---|
Position | |
Rotation | |
BBox Min | |
BBox Max |
LOD | Description |
---|---|
Reference | LOD Reference |
Summary
Displays information about the object
Game options | Description |
---|---|
User Data |
For surface
Surface | Description |
---|---|
Name | Texture Name |
Texture | Path to texture |
Shader | Shader |
Compile | Compile Shader |
Game Mtl | Game Mtl Shader |
2 Sided | Double-sided texture |
Face Count | Face Count |