Actor Editor


The Actor editor is usually needed to customize objects (NPCs, Objects, etc.)


Interface

actor editor centered

Toolbar

toolbar centered


Scene

File Button

ButtonDescriptionNote
ClearClears scene-
LoadLoads an object into a new scene-
SaveSaves object-
Save AsSaves the object as.object
.lwo
Make TrumbnailCreates trumbnailCreates a thumbnail from the camera view
Open RecentOpens recent-
ImportImports the model into the scene-
Optimize Motions
Batch Convert
ExportExports the model to formats.ogf
.omf
.obj
.dm
C++
QuitExiting the program-

Preview Object Button

ButtonDescriptionNote
CustomAfter selecting an object in the library it loads the modelIt cannot be edited
ClearClears the scene of objects that were loaded via Preview Object-
PreferencePreference-

Images Button

ButtonDescription
Image EditorOpen Image Editor
Synchronize TexturesSynchronizes changes
Check New Textures

Sounds Button

ButtonDescription
Sound EditorOpen Sound Editor
Synchronize SoundsSynchronizes changes

Preferences Button

Opens a window with preferences

preferences centered


Model

Bone Parts Button

Shows the Bone Parts of the object's skeleton

bone-parts centered

Example Bone Parts of stalker_animation.object


Render Style

Render StyleDescription
EditorEditor Render Style
EngineEngine (X-Ray 1.6) Render Style
Clip Maker

Object Items

Shows available items at the object (Surface, Object, Motions, Bones, etc.)


Item Properties

Shows parameters of the selected element of the model object

For the object

FlagsDescription
Make Progressive
HQ Geometry
TransformDescription
Position
Rotation
BBox Min
BBox Max
LODDescription
ReferenceLOD Reference

Summary

Displays information about the object

Game optionsDescription
User Data

For surface

SurfaceDescription
NameTexture Name
TexturePath to texture
ShaderShader
CompileCompile Shader
Game MtlGame Mtl Shader
2 SidedDouble-sided texture
Face CountFace Count