Creating and preparing textures



Beginning (Via Paint.net)

First, familiarize yourself with the supported texture compression (.dds .bump .bump#)

Start

First we have to create a texture, or we have to download one. Next, we need to convert our texture into .dds format. To do this, you can use any program of yours that can do such a thing. (or you can take a program from this list)

The most commonly used program for this is Paint.net. We download the texture and save it as .dds. The Save Settings window appears.

save-texture

We have to choose the texture compression that suits us.

select-compressions

Save our texture. All of this may come in handy, for example for creating a model.